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Steam News20 May 20261mo ago

opentest update 20th May 2026

changes to opentest branch only. added button next to planet name selection to prng pick from a list of names. made list of prng planet names modifiable.

Full notes

Full Planetary Governor update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedadded button next to planet name selection to prng pick from a list of names. made list of prng planet names modifiable. made productions and pdf units use new data reading system like everything else. conflict names use localisation and are now generated from wargoal and factions. removed references to "best" date in promises since it is currently not using that. added succeedOnTimeout to promises so promises can either fail on timeout as currently done or succeed on timeout, allowing promises to not do something. split a use of promise localisation up for ease of use behind the scenes. renamed some promise fields so end date says end and not fail.

Planetary Governor changes

addedadded button next to planet name selection to prng pick from a list of names. made list of prng planet names modifiable. made productions and pdf units use new data reading system like everything else. conflict names use localisation and are now generated from wargoal and factions. removed references to "best" date in promises since it is currently not using that. added succeedOnTimeout to promises so promises can either fail on timeout as currently done or succeed on timeout, allowing promises to not do something. split a use of promise localisation up for ease of use behind the scenes. renamed some promise fields so end date says end and not fail.

changes to opentest branch only.

added button next to planet name selection to prng pick from a list of names. made list of prng planet names modifiable. made productions and pdf units use new data reading system like everything else. conflict names use localisation and are now generated from wargoal and factions. removed references to "best" date in promises since it is currently not using that. added succeedOnTimeout to promises so promises can either fail on timeout as currently done or succeed on timeout, allowing promises to not do something. split a use of promise localisation up for ease of use behind the scenes. renamed some promise fields so end date says end and not fail.

Source

Steam News / 20 May 2026

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