What changed
1 fix0 additions0 changes0 removals
fixedupdated new production code under the hood to cache worker counts where it used to under the previous system. fixed issue in line graph where production line history is showing all points as being the same value even though going through days the number changes, changing all points on the line to the same value of the current day as each days value changes. changed production and consumption history to store the same amount as the rest of history (about a years worth) rather than only the last 7 days. added a sector "weariness" value: while there is a battle in a sector, gradually increases a negative modifier to reduce production, which gradually returns to normal when there are no more battles in the sector. added option in forces window conflicts tab to join the selected conflict on either attackers or defenders side.
Planetary Governor changes
fixedupdated new production code under the hood to cache worker counts where it used to under the previous system. fixed issue in line graph where production line history is showing all points as being the same value even though going through days the number changes, changing all points on the line to the same value of the current day as each days value changes. changed production and consumption history to store the same amount as the rest of history (about a years worth) rather than only the last 7 days. added a sector "weariness" value: while there is a battle in a sector, gradually increases a negative modifier to reduce production, which gradually returns to normal when there are no more battles in the sector. added option in forces window conflicts tab to join the selected conflict on either attackers or defenders side.
changes to opentest branch only.
updated new production code under the hood to cache worker counts where it used to under the previous system. fixed issue in line graph where production line history is showing all points as being the same value even though going through days the number changes, changing all points on the line to the same value of the current day as each days value changes. changed production and consumption history to store the same amount as the rest of history (about a years worth) rather than only the last 7 days. added a sector "weariness" value: while there is a battle in a sector, gradually increases a negative modifier to reduce production, which gradually returns to normal when there are no more battles in the sector. added option in forces window conflicts tab to join the selected conflict on either attackers or defenders side.