What changed
0 fixes1 addition0 changes0 removals
addeddelegate options ordering sector controllers and / or faction leaders to increase production if character is certain to accept (goes after other delegation). this is not certain to remain because of issues with player actions not occuring straight away so character opinions can change, making it very difficult to remain certain. started rework of production sites. before each site had a level that changed how many people could work for it, in the new system sites have workers distributed from all working population in the sector and level only affects a smaller throughput modifier. this change should decrease the focus on upgrading levels and prevent the problem where as planets become higher population levels have less of an effect, but will probably take a while to rebalance, BUT hopefully will make it easier to work with and play with and fix my personal biggest issue with the game right now, that its both difficult to make changes to production and it feels aimless and unconnected to the rest of the game.
Planetary Governor changes
addeddelegate options ordering sector controllers and / or faction leaders to increase production if character is certain to accept (goes after other delegation). this is not certain to remain because of issues with player actions not occuring straight away so character opinions can change, making it very difficult to remain certain. started rework of production sites. before each site had a level that changed how many people could work for it, in the new system sites have workers distributed from all working population in the sector and level only affects a smaller throughput modifier. this change should decrease the focus on upgrading levels and prevent the problem where as planets become higher population levels have less of an effect, but will probably take a while to rebalance, BUT hopefully will make it easier to work with and play with and fix my personal biggest issue with the game right now, that its both difficult to make changes to production and it feels aimless and unconnected to the rest of the game.
changes to opentest branch only.
delegate options ordering sector controllers and / or faction leaders to increase production if character is certain to accept (goes after other delegation). this is not certain to remain because of issues with player actions not occuring straight away so character opinions can change, making it very difficult to remain certain. started rework of production sites. before each site had a level that changed how many people could work for it, in the new system sites have workers distributed from all working population in the sector and level only affects a smaller throughput modifier. this change should decrease the focus on upgrading levels and prevent the problem where as planets become higher population levels have less of an effect, but will probably take a while to rebalance, BUT hopefully will make it easier to work with and play with and fix my personal biggest issue with the game right now, that its both difficult to make changes to production and it feels aimless and unconnected to the rest of the game.