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Steam News26 June 20268d ago

Planet No More Weekly Devlog #8

Hi everyone! We’ve been working at full speed on the game this week. Our UI artist just headed back to their hometown for a well-deserved summer vacation.

In this update1

Full notes

Full Planet No More update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Balance
addedWe’ve been working at full speed on the game this week. Our UI artist just headed back to their hometown for a well-deserved summer vacation. Meanwhile, the weather outside is scorching hot, our office AC is running cold, and I’m dealing with a bit of a stubborn cold myself... But the grind never stops! As promised, we kept our heads down to finalize the core mechanics. The final batch of comet types is officially wrapped up, which means we have finally shifted our focus to introducing brand new ship tiers.
changedALSO, it looks like we might have some incredibly exciting news to share with you all in the near future. Stay tuned, keep your eyes peeled, and get ready to celebrate with us when the day comes!!!
addedAdded a highly requested utility comet! While active, it automatically vacuums up and collects every single resource dropped on the screen. Its spawn chance and effect duration will be fully upgradable. It's called "Collect Comet".
addedThis is the ultimate wildcard. When caught, it triggers the effect of one of the other 7 comets completely at random. We actually want this comet to have a slight chance of triggering a negative event too, but we haven't locked down the exact penalty yet. For now, it's pure reward, but the risky twist will be added as soon as we finalize the design! Naturally, its spawn rate can be upgraded. It is "Gamble Comet".
addedWe’ve introduced a heavy hitter to your fleet. The Big Blaster is a massive, significantly more powerful evolution of your standard blasters. You'll be able to unlock this beast by progressing through the standard blaster upgrade path, allowing you to deal colossal chunks of damage to celestial bodies.
addedWhat's Next?Next week, we’ll keep our heads down and continue implementing new mechanics and content just like this week. I can't wait to share the next batch of features we cook up!

Planet No More changes

addedWe’ve been working at full speed on the game this week. Our UI artist just headed back to their hometown for a well-deserved summer vacation. Meanwhile, the weather outside is scorching hot, our office AC is running cold, and I’m dealing with a bit of a stubborn cold myself... But the grind never stops! As promised, we kept our heads down to finalize the core mechanics. The final batch of comet types is officially wrapped up, which means we have finally shifted our focus to introducing brand new ship tiers.
changedALSO, it looks like we might have some incredibly exciting news to share with you all in the near future. Stay tuned, keep your eyes peeled, and get ready to celebrate with us when the day comes!!!
addedAdded a highly requested utility comet! While active, it automatically vacuums up and collects every single resource dropped on the screen. Its spawn chance and effect duration will be fully upgradable. It's called "Collect Comet".
addedThis is the ultimate wildcard. When caught, it triggers the effect of one of the other 7 comets completely at random. We actually want this comet to have a slight chance of triggering a negative event too, but we haven't locked down the exact penalty yet. For now, it's pure reward, but the risky twist will be added as soon as we finalize the design! Naturally, its spawn rate can be upgraded. It is "Gamble Comet".
addedWe’ve introduced a heavy hitter to your fleet. The Big Blaster is a massive, significantly more powerful evolution of your standard blasters. You'll be able to unlock this beast by progressing through the standard blaster upgrade path, allowing you to deal colossal chunks of damage to celestial bodies.

Hi everyone!

We’ve been working at full speed on the game this week. Our UI artist just headed back to their hometown for a well-deserved summer vacation. Meanwhile, the weather outside is scorching hot, our office AC is running cold, and I’m dealing with a bit of a stubborn cold myself... But the grind never stops! As promised, we kept our heads down to finalize the core mechanics. The final batch of comet types is officially wrapped up, which means we have finally shifted our focus to introducing brand new ship tiers.

ALSO, it looks like we might have some incredibly exciting news to share with you all in the near future. Stay tuned, keep your eyes peeled, and get ready to celebrate with us when the day comes!!!

Here is a look at what we’ve done this week:

  • Added a highly requested utility comet! While active, it automatically vacuums up and collects every single resource dropped on the screen. Its spawn chance and effect duration will be fully upgradable. It's called "Collect Comet".

  • This is the ultimate wildcard. When caught, it triggers the effect of one of the other 7 comets completely at random. We actually want this comet to have a slight chance of triggering a negative event too, but we haven't locked down the exact penalty yet. For now, it's pure reward, but the risky twist will be added as soon as we finalize the design! Naturally, its spawn rate can be upgraded. It is "Gamble Comet".

  • We’ve introduced a heavy hitter to your fleet. The Big Blaster is a massive, significantly more powerful evolution of your standard blasters. You'll be able to unlock this beast by progressing through the standard blaster upgrade path, allowing you to deal colossal chunks of damage to celestial bodies.

What's Next?

Next week, we’ll keep our heads down and continue implementing new mechanics and content just like this week. I can't wait to share the next batch of features we cook up!

If you haven't yet, please add Planet No More to your Steam Wishlist. Every single wishlist helps us with visibility and keeps the momentum going!

Thanks for following our journey. See you next time!

— Cos @ WiseMonkeES

Source

Steam News / 26 June 2026

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