Hi everyone! This week, our main focus shifted toward the future as we began mapping out our path from the demo to the full release.
In this update2
Full notes
Full Planet No More update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
Performance
Fixes
Gameplay
changedThis week, our main focus shifted toward the future as we began mapping out our path from the demo to the full release. We’ve been carefully evaluating all the incredible feedback from our players, investigating known bugs, and tackling performance issues. Right now, we are busy defining the scope of the full game, deciding exactly which features make the cut, establishing our technical pipeline, and structuring our development timeline to make the full launch as impactful as possible
fixedFixes & Quality of LifeResolved an issue where values and stat names were failing to load properly due to a small oversight on my end. Everything should display correctly now!
addedFixes & Quality of LifeAdded a panning limit to the Upgrade Tree, preventing the camera from drifting too far off-screen and keeping navigation tight.
addedWhat's Next?If you haven't yet, please add Planet No More to your Steam Wishlist. Every single wishlist helps us with visibility and keeps the momentum going!
Planet No More changes
changedThis week, our main focus shifted toward the future as we began mapping out our path from the demo to the full release. We’ve been carefully evaluating all the incredible feedback from our players, investigating known bugs, and tackling performance issues. Right now, we are busy defining the scope of the full game, deciding exactly which features make the cut, establishing our technical pipeline, and structuring our development timeline to make the full launch as impactful as possible
fixedResolved an issue where values and stat names were failing to load properly due to a small oversight on my end. Everything should display correctly now!
addedAdded a panning limit to the Upgrade Tree, preventing the camera from drifting too far off-screen and keeping navigation tight.
addedIf you haven't yet, please add Planet No More to your Steam Wishlist. Every single wishlist helps us with visibility and keeps the momentum going!
Hi everyone!
This week, our main focus shifted toward the future as we began mapping out our path from the demo to the full release. We’ve been carefully evaluating all the incredible feedback from our players, investigating known bugs, and tackling performance issues. Right now, we are busy defining the scope of the full game, deciding exactly which features make the cut, establishing our technical pipeline, and structuring our development timeline to make the full launch as impactful as possible
Here is a look at what we’ve done this week:
Fixes & Quality of Life
Resolved an issue where values and stat names were failing to load properly due to a small oversight on my end. Everything should display correctly now!
Added a panning limit to the Upgrade Tree, preventing the camera from drifting too far off-screen and keeping navigation tight.
What's Next?
Next week, we’ll be channeling all our energy into structuring an official roadmap. This will outline the next major phases of development, upcoming feature milestones, and our long-term timeline as we head toward the full release.
If you haven't yet, please add Planet No More to your Steam Wishlist. Every single wishlist helps us with visibility and keeps the momentum going!
Thanks for following our journey. See you next time!