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- Plague Alchemist
Weekly Devlog - Early Access scope freeze (pt.1)
Overview This week’s goal was to get our scope in order and gain a clear picture of what needs to be delivered for Early Access. Details The game has grown quite large over time, and getting a full overview of deliverab…
Announcement1 changeGameplay - Plague Alchemist
Weekly Devlog – Codex (pt.2)
Overview This week’s goal was to finalize the codex system both visually and technically. I’m happy to say the system is now fully operational in the development build. Details Here’s a breakdown of the key work complet…
Announcement3 changesUI/audioGameplay - Plague Alchemist
Weekly Devlog – Codex (pt.1)
Overview This week’s goal was to bring the codex system to life. It was implemented in a placeholder state previously, but now we have fleshed out the concept and the visual style. Details Codex is a system where all th…
Announcement1 changeGameplay - Plague Alchemist
Weekly Devlog – Gemstone Grotto development (pt.2)
Overview This week’s goal was to continue development of the Gemstone Grotto area and bring it to a finalized prototype stage. A lot of progress was made, especially on the visual side. Details Added the Starmap Cave en…
Announcement3 changesGameplayMaps - Plague Alchemist
Weekly Devlog - Gemstone Grotto development (pt.1)
Overview This week’s goal was to map out the new Gemstone Grotto mining cave. The layout now spans multiple excavated tunnels, dead ends, and collapsed passages. While still in early polish, the area already establishes…
Announcement3 changesMapsWorkshop





