In this update9
Full notes
Full Pixelords update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is BBokGames.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Maps
Pixelords changes
Here are the patch notes for v0.1.8.
Developer's Note
Hello.
This 0.1.8 update includes Trial difficulty adjustments, bug fixes, new blessings, and the temporary removal of the Relic system.
The Relic system was a permanent progression element in Pixelords, applied only to Expedition and Trial modes while excluded from Arena mode to maintain competitive fairness.
However, we concluded that a permanent progression element limited to specific modes could cause confusion for players, and we needed to reconsider what kind of growth structure Pixelords truly needs.
As a result, the Relic system is temporarily removed with this update.
Going forward, permanent progression elements will be re-evaluated in a way that does not compromise the fairness and gameplay flow of each mode.
Along with this, we've adjusted Trial difficulty, fixed discovered bugs, and added new blessings.
Thank you.
New
NEW TRIAL BLESSINGS
(Epic) Static Release: HP +35%, 10% chance on taken to stun attacker (1s)
(Epic) Shockwave: HP +30%, 25% chance on taken to knockback attacker (distance 1)
(Epic) Enrage: HP +30%, 30% chance on taken to gain ATK +25% (3s)
(Epic) Guardian Instinct: HP +35%, 25% chance on taken to gain shield (12%, 5s)
(Epic) Hunting Instinct: Move SPD +35%, on kill Move SPD +30% (3s)
(Epic) Battle Rhythm: ASPD +35%, on kill ASPD +35% (4s)
(Epic) Soul Drain: HP +35%, 80% chance on kill to heal 30
(Epic) Execution Grace: HP +35%, on kill gain shield (12%, 5s)
(Epic) Final Curse: HP +30%, 40% chance on death to stun killer (1s)
(Legendary) Endless Grit: ATK +30%, on kill ATK +3% permanently (max 99 stacks)
(Legendary) Endless Life: HP +30%, on kill HP +2% permanently (max 99 stacks)
(Legendary) Pain Adaptation: Move SPD +30%, on taken Move SPD +3% permanently (max 30 stacks)
(Legendary) Immortal Flesh: HP +80%, on taken gain shield (15%, 5s) and cleanse
(Legendary) Acceleration: ASPD +60%, on kill ASPD +25% (5s, max 5 stacks)
(Legendary) Trance: Move SPD +50%, on kill Move SPD +20% and ASPD +20% (4s, max 5 stacks)
(Legendary) Fanaticism: ATK +570%, ASPD +150%, Move SPD +100%, but dies on any hit
(Legendary) Multi-Strike: Multi-Target +1
TRIAL ENEMY SPECIAL BUFFS
Enemies in Trial now have a random chance to spawn with special buffs. The chance increases as floors rise, and enemies with special buffs are marked with a red outline.
Bug Fixes
Fixed an issue where sound was not played when clicking owned unit and spell slots in the deck editor.
Fixed an issue where the Hero could not be revived after host migration while dead.
Fixed an issue where the Hero unit would vibrate side to side.
Fixed an issue where Grumpy Mole's OnHit effect VFX was displayed with a different VFX than the actual buff.
Fixed an issue where bonus damage text was not displayed.
Fixed an issue where Trial would end when all regular units were defeated, even after Hero revival.
Fixed an issue where enemies spawned too many at once in Trial.
Fixed an issue where the Warrior Hero would vibrate when tracking an enemy on the same X-axis but different Y-axis.
Fixed an issue where certain melee units would walk in place when chasing enemies.
Improvements
Changed owned unit, spell, and emoji slot alignment to center in the deck editor.
Improved Trial room UI layout.
Improved Trial Hero unit display order.
Optimized status effects.
Added sound effects to the game result screen statistics.
Enemy attack speed and movement speed now scale with floor in Trial.
The Relic system has been temporarily removed.
Balance Adjustments
TRIAL DIFFICULTY
Co-op enemy HP bonus
2P: 80% → 50%
3P: 160% → 80%
4P: 240% → 120%
Co-op enemy ATK bonus
2P: 50% → 24%
3P: 95% → 57%
4P: 140% → 82%
Co-op enemy count increase
3P: +3 per floor → +2
4P: +4 per floor → +2
Sub-wave intervals now gradually decrease with each floor.
Increased enemy ATK scaling and decreased enemy HP scaling.
Starting coins: 7 → 15
TRIAL HERO
Archer
Movement speed: 3.2 → 3
Basic attack cooldown: 1.2 → 1.3
Warrior
Movement speed: 2.6 → 2.8
Basic attack cooldown: 1.3 → 1.2
TRIAL BLESSINGS
Increase Request (Epic): Deploy cost limit 6 → 5
Endless Legion (Legendary): Deploy cost limit 10 → 8
Electric Shock (Epic): Stun chance 15% → 8%
Thunder Strike (Epic): Stun chance 10% → 5%
Dread of the Battlefield (Legendary): Stun chance 30% → 15%
Plague (Legendary): Poison ATK coefficient 18% → 30%, Poison damage interval 0.5s → 0.1s
Soul of the Warrior (Common): ATK increase 20% → 25%
Removed: Corrosive Poison (Epic), Frost Strike (Epic), Mist of Weakness (Epic), Disabling Strike (Epic)
Thank you!
Source
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