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Steam News17 May 20261mo ago

Pixelords Demo Update (v0.1.8)

Hello, this is BBokGames. Here are the patch notes for v0.1.8. Developer's Note Hello. This 0.1.8 update includes Trial difficulty adjustments, bug fixes, new blessings, and the temporary removal of the Relic system.

In this update9

Full notes

Full Pixelords update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is BBokGames.

What changed

10 fixes3 additions25 changes3 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Maps
addedDeveloper's NoteThis 0.1.8 update includes Trial difficulty adjustments, bug fixes, new blessings, and the temporary removal of the Relic system.
removedDeveloper's NoteAs a result, the Relic system is temporarily removed with this update.
changedDeveloper's NoteGoing forward, permanent progression elements will be re-evaluated in a way that does not compromise the fairness and gameplay flow of each mode.
fixedDeveloper's NoteAlong with this, we've adjusted Trial difficulty, fixed discovered bugs, and added new blessings.
changedNEW TRIAL BLESSINGS(Epic) Static Release: HP +35%, 10% chance on taken to stun attacker (1s)
changedNEW TRIAL BLESSINGS(Epic) Shockwave: HP +30%, 25% chance on taken to knockback attacker (distance 1)
Movement speed:3.23Movement speed: decreased, nerfBasic attack cooldown:1.21.3Basic attack cooldown: increased, nerfMovement speed:2.62.8Movement speed: increased, buffBasic attack cooldown:1.31.2Basic attack cooldown: decreased, buff

Pixelords changes

addedThis 0.1.8 update includes Trial difficulty adjustments, bug fixes, new blessings, and the temporary removal of the Relic system.
removedAs a result, the Relic system is temporarily removed with this update.
changedGoing forward, permanent progression elements will be re-evaluated in a way that does not compromise the fairness and gameplay flow of each mode.
fixedAlong with this, we've adjusted Trial difficulty, fixed discovered bugs, and added new blessings.
changed(Epic) Static Release: HP +35%, 10% chance on taken to stun attacker (1s)

Here are the patch notes for v0.1.8.

Developer's Note

Hello.

This 0.1.8 update includes Trial difficulty adjustments, bug fixes, new blessings, and the temporary removal of the Relic system.

The Relic system was a permanent progression element in Pixelords, applied only to Expedition and Trial modes while excluded from Arena mode to maintain competitive fairness.

However, we concluded that a permanent progression element limited to specific modes could cause confusion for players, and we needed to reconsider what kind of growth structure Pixelords truly needs.

As a result, the Relic system is temporarily removed with this update.

Going forward, permanent progression elements will be re-evaluated in a way that does not compromise the fairness and gameplay flow of each mode.

Along with this, we've adjusted Trial difficulty, fixed discovered bugs, and added new blessings.

Thank you.

New

NEW TRIAL BLESSINGS

  • (Epic) Static Release: HP +35%, 10% chance on taken to stun attacker (1s)

  • (Epic) Shockwave: HP +30%, 25% chance on taken to knockback attacker (distance 1)

  • (Epic) Enrage: HP +30%, 30% chance on taken to gain ATK +25% (3s)

  • (Epic) Guardian Instinct: HP +35%, 25% chance on taken to gain shield (12%, 5s)

  • (Epic) Hunting Instinct: Move SPD +35%, on kill Move SPD +30% (3s)

  • (Epic) Battle Rhythm: ASPD +35%, on kill ASPD +35% (4s)

  • (Epic) Soul Drain: HP +35%, 80% chance on kill to heal 30

  • (Epic) Execution Grace: HP +35%, on kill gain shield (12%, 5s)

  • (Epic) Final Curse: HP +30%, 40% chance on death to stun killer (1s)

  • (Legendary) Endless Grit: ATK +30%, on kill ATK +3% permanently (max 99 stacks)

  • (Legendary) Endless Life: HP +30%, on kill HP +2% permanently (max 99 stacks)

  • (Legendary) Pain Adaptation: Move SPD +30%, on taken Move SPD +3% permanently (max 30 stacks)

  • (Legendary) Immortal Flesh: HP +80%, on taken gain shield (15%, 5s) and cleanse

  • (Legendary) Acceleration: ASPD +60%, on kill ASPD +25% (5s, max 5 stacks)

  • (Legendary) Trance: Move SPD +50%, on kill Move SPD +20% and ASPD +20% (4s, max 5 stacks)

  • (Legendary) Fanaticism: ATK +570%, ASPD +150%, Move SPD +100%, but dies on any hit

  • (Legendary) Multi-Strike: Multi-Target +1

TRIAL ENEMY SPECIAL BUFFS

  • Enemies in Trial now have a random chance to spawn with special buffs. The chance increases as floors rise, and enemies with special buffs are marked with a red outline.

Bug Fixes

  • Fixed an issue where sound was not played when clicking owned unit and spell slots in the deck editor.

  • Fixed an issue where the Hero could not be revived after host migration while dead.

  • Fixed an issue where the Hero unit would vibrate side to side.

  • Fixed an issue where Grumpy Mole's OnHit effect VFX was displayed with a different VFX than the actual buff.

  • Fixed an issue where bonus damage text was not displayed.

  • Fixed an issue where Trial would end when all regular units were defeated, even after Hero revival.

  • Fixed an issue where enemies spawned too many at once in Trial.

  • Fixed an issue where the Warrior Hero would vibrate when tracking an enemy on the same X-axis but different Y-axis.

  • Fixed an issue where certain melee units would walk in place when chasing enemies.

Improvements

  • Changed owned unit, spell, and emoji slot alignment to center in the deck editor.

  • Improved Trial room UI layout.

  • Improved Trial Hero unit display order.

  • Optimized status effects.

  • Added sound effects to the game result screen statistics.

  • Enemy attack speed and movement speed now scale with floor in Trial.

  • The Relic system has been temporarily removed.

Balance Adjustments

TRIAL DIFFICULTY

  • Co-op enemy HP bonus

  • 2P: 80% → 50%

  • 3P: 160% → 80%

  • 4P: 240% → 120%

  • Co-op enemy ATK bonus

  • 2P: 50% → 24%

  • 3P: 95% → 57%

  • 4P: 140% → 82%

  • Co-op enemy count increase

  • 3P: +3 per floor → +2

  • 4P: +4 per floor → +2

  • Sub-wave intervals now gradually decrease with each floor.

  • Increased enemy ATK scaling and decreased enemy HP scaling.

  • Starting coins: 7 → 15

TRIAL HERO

  • Archer

  • Movement speed: 3.2 → 3

  • Basic attack cooldown: 1.2 → 1.3

  • Warrior

  • Movement speed: 2.6 → 2.8

  • Basic attack cooldown: 1.3 → 1.2

TRIAL BLESSINGS

  • Increase Request (Epic): Deploy cost limit 6 → 5

  • Endless Legion (Legendary): Deploy cost limit 10 → 8

  • Electric Shock (Epic): Stun chance 15% → 8%

  • Thunder Strike (Epic): Stun chance 10% → 5%

  • Dread of the Battlefield (Legendary): Stun chance 30% → 15%

  • Plague (Legendary): Poison ATK coefficient 18% → 30%, Poison damage interval 0.5s → 0.1s

  • Soul of the Warrior (Common): ATK increase 20% → 25%

  • Removed: Corrosive Poison (Epic), Frost Strike (Epic), Mist of Weakness (Epic), Disabling Strike (Epic)

Thank you!

Source

Steam News / 17 May 2026

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