In this update6
Full notes
Full Pixelords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
- Store
- UI and audio
Pixelords changes
Hello, this is BBokGames.
Here are the patch notes for v0.2.7.
Developer's Note
Hello.
In this 0.2.7 update, the blessing system in Trial mode has been completely reworked.
Previously, blessings were divided into grades, so choosing higher-grade blessings often took priority over strategic decisions. In addition, blessings with simply higher stats were often more helpful in battle than synergy blessings, so we felt the fun of making choices wasn't fully realized.
To address this, this update removes blessing grades. Blessings are now chosen based on effects and synergies rather than grade, and we've adjusted their overall abilities and structure so that all blessings can be used as evenly as possible.
Blessing synergy effects have been changed to apply cumulatively per tier. Additionally, the appearance rate of related blessings is now adjusted based on the synergies you hold, so you can build in your desired direction more reliably.
Blessings have been reorganized into 4 categories and 6 synergies.
Categories don't provide separate abilities, but indicate what role each blessing plays.
Growth: Stat increase effects
Combat: Effects triggered in offensive situations such as hits and kills
Resilience: Effects triggered in defensive situations such as taking damage and death
Fate: Effects that influence battle in special ways
We'll keep improving Trial mode so you can enjoy more diverse combinations and choices.
Thank you.
New
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Bug Fixes
Fixed an issue where matchmaking timeout was not applied in Arena ranked games.
Fixed an issue where the end phase text was occasionally displayed twice when a game ended.
Fixed an issue where Healer unit multi-target would target allies at full health.
Fixed an issue where Warrior units' attack range in Trial did not match their actual hit range.
Fixed an issue where variant units appeared abnormally often in Trial.
Improvements
Unlocking a unit now grants that unit's icon.
Some unit names have been changed.
Unit portraits in the battle unit info panel now reflect skins.
Added Damage Taken and Effect Hit stats to the battle stats in the battle unit info panel.
Added cost, role, and element tooltips to the battle unit info panel.
Improved phase text animations.
Adjusted unit attack sounds.
Improved the blessing acquisition effect in Trial.
An empty state message is now displayed when there is no data in the shop or rankings.
Balance Adjustments
GLOBAL
Adjusted the damage taken floor to 20%.
TRIAL
Increased battle time.
75 → 90
Variant units now appear progressively more often as floors rise.
Bosses now appear from the pool at the highest possible cost based on the floor. (Floor 10: 1-cost, Floor 20: 2-cost, Floor 30+: 3-cost)
Adjusted the number of blessings granted when clearing a boss floor.
2 → 1
Improved the blessing appearance interval.
3 → 2
Related synergy blessings now have an increased appearance rate based on the synergies you hold.
Blessing synergy effects now accumulate per tier.
Duplicate blessing acquisitions no longer count toward synergy stacks.
Thank you!
Source
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