Full notes
Full Pixel Chess Idle RPG update
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Repeated intro
Hey everyone, solo dev here! Just pushed a quick follow-up patch to address two UI bugs:
What changed
1 fix0 additions2 changes0 removals
- UI and audio
- Fixes
changedHey everyone, solo dev here! Just pushed a quick follow-up patch to address two UI bugs:
changedRebirth Target Level Display: Corrected the target level display calculation for the next base token. Previously, it incorrectly displayed targets 15 levels too high. Now, a Level 52 player will correctly see their next unlock target at Level 55.
fixedPersistent Save Game Button Text: Fixed a bug where the Save Game button in the upgrades menu would get stuck always showing "SAVED!" once clicked. It now properly reverts to "SAVE GAME" whenever the upgrades screen is reopened.
Pixel Chess Idle RPG changes
changedHey everyone, solo dev here! Just pushed a quick follow-up patch to address two UI bugs:
changedRebirth Target Level Display: Corrected the target level display calculation for the next base token. Previously, it incorrectly displayed targets 15 levels too high. Now, a Level 52 player will correctly see their next unlock target at Level 55.
fixedPersistent Save Game Button Text: Fixed a bug where the Save Game button in the upgrades menu would get stuck always showing "SAVED!" once clicked. It now properly reverts to "SAVE GAME" whenever the upgrades screen is reopened.
- Rebirth Target Level DisplayCorrected the target level display calculation for the next base token. Previously, it incorrectly displayed targets 15 levels too high. Now, a Level 52 player will correctly see their next unlock target at Level 55.
- Persistent Save Game Button TextFixed a bug where the Save Game button in the upgrades menu would get stuck always showing "SAVED!" once clicked. It now properly reverts to "SAVE GAME" whenever the upgrades screen is reopened.
Source
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