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Steam News27 June 20269d ago

Devlog: In-Game Devlog, Brute Enemies & Passive Income Rebalance

Hey everyone, solo dev here! Just pushed a brand-new update focused on improving singleplayer campaign diversity with a menacing new enemy type, implementing a clean in-game Patch Notes menu, and rebalancing the passive

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Full Pixel Chess Idle RPG update

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Hey everyone, solo dev here! Just pushed a brand-new update focused on improving singleplayer campaign diversity with a menacing new enemy type, implementing a clean in-game Patch Notes menu, and rebalancing the passive income system to keep the game's economy healthy. Here is what is new:

What changed

0 fixes3 additions5 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
addedHey everyone, solo dev here! Just pushed a brand-new update focused on improving singleplayer campaign diversity with a menacing new enemy type, implementing a clean in-game Patch Notes menu, and rebalancing the passive income system to keep the game's economy healthy. Here is what is new:
added📜 In-Game Patch Notes & Devlog You can now read all past updates, changes, and future patch notes directly inside the game!
addedAdded a PATCH NOTES / DEVLOG button to the Main Menu.
changedEvery time a non-King enemy (Black) piece spawns, there is a 15% chance it will spawn as an empowered Brute!
changedDoubled Stats: Brute enemies spawn with double their standard HP and damage for that level.
changedSpecial Tooltip: Hovering over them reveals a styled glowing red [BRUTE] label.

Pixel Chess Idle RPG changes

addedHey everyone, solo dev here! Just pushed a brand-new update focused on improving singleplayer campaign diversity with a menacing new enemy type, implementing a clean in-game Patch Notes menu, and rebalancing the passive income system to keep the game's economy healthy. Here is what is new:
added📜 In-Game Patch Notes & Devlog You can now read all past updates, changes, and future patch notes directly inside the game!
addedAdded a PATCH NOTES / DEVLOG button to the Main Menu.
changedEvery time a non-King enemy (Black) piece spawns, there is a 15% chance it will spawn as an empowered Brute!
changedDoubled Stats: Brute enemies spawn with double their standard HP and damage for that level.

📜 In-Game Patch Notes & Devlog You can now read all past updates, changes, and future patch notes directly inside the game!

  • Added a PATCH NOTES / DEVLOG button to the Main Menu.

  • Clicking it opens a beautifully formatted, scrollable in-game reader detailing the repository logs and updates.

👹 Empowered "Brute" Enemy Variations Singleplayer rounds just got more diverse and unpredictable:

  • Every time a non-King enemy (Black) piece spawns, there is a 15% chance it will spawn as an empowered Brute!

  • Doubled Stats: Brute enemies spawn with double their standard HP and damage for that level.

  • Vibrant Red Styling: Brutes are rendered 25% larger on the board, surrounded by a dynamically pulsing red radial aura and carrying a menacing red outline.

  • Special Tooltip: Hovering over them reveals a styled glowing red [BRUTE] label.

⚖️ Passive Income Rebalance (Diminishing Returns) I know some of you were upset about how overpowered the passive income system felt in the late game, trivializing the active upgrades and campaign progression. To fix this:

  • Square-Root Scaling: Passive gold per second now scales using a square-root curve (1 + sqrt(passLvl)) instead of linear multiplication.

  • Progression Guard: Early levels still feel highly rewarding and punchy, but high-level passive income scales down to prevent gold from spiraling out of control.

  • HUD AlignmentUpdated the top passive HUD display to accurately display the balanced G/s calculation.

As always, if there's a bug, let me know by making a discussion about it, happy chessing!

Source

Steam News / 27 June 2026

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