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Steam News29 June 20261d ago

Devlog: Tutorial Flow Polish & Campaign Mode Transition

Hey everyone, solo dev here! Just pushed a quick update to clean up and polish the tutorial flow: Upgrade Tutorial Step: Increased post-defeat tutorial gold to 50 gold (up from 20) and updated step requirements to force

Full notes

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Repeated intro

Hey everyone, solo dev here! Just pushed a quick update to clean up and polish the tutorial flow:

What changed

1 fix0 additions2 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedUpgrade Tutorial Step: Increased post-defeat tutorial gold to 50 gold (up from 20) and updated step requirements to force players to buy King HP Level 2 and Damage Level 1 before progressing.
changedSave State Merger: Clicking "Continue to Campaign" from the completion modal transitions you directly into Normal Mode (starting Level 2) while safely merging your upgraded King stats using Math.max (so your stats are never downgraded if you replay the tutorial).
fixedBanner Clean-up: Fixed a persistent UI bug where the tutorial banner card would carry over on the screen when returning to the menu or starting normal matches.
  • Upgrade Tutorial StepIncreased post-defeat tutorial gold to 50 gold (up from 20) and updated step requirements to force players to buy King HP Level 2 and Damage Level 1 before progressing.
  • Transition Modal: Defeating the enemy King now displays a congratulatory modal instead of kicking you straight to the main menu.

  • Save State Merger: Clicking "Continue to Campaign" from the completion modal transitions you directly into Normal Mode (starting Level 2) while safely merging your upgraded King stats using Math.max (so your stats are never downgraded if you replay the tutorial).

  • Banner Clean-upFixed a persistent UI bug where the tutorial banner card would carry over on the screen when returning to the menu or starting normal matches.

Source

Steam News / 29 June 2026

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