In this update4
Full notes
Full PIVOT! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
PIVOT! changes
General Improvements
Medkits no longer heal players automatically when they walk near them. Another player must now interact with the medkit to use it
Added the ability to charge a shove
Added the ability to shove furniture
Added an animation for the cash machine box opening on interaction
Players can no longer join lobbies mid-run
Level Design
Added an invisible collider under the moving truck to prevent furniture from getting stuck underneath
Audio & Visual
Added footstep sounds
Added ambient sounds that continuously play in the playable level
Added water sounds when the player is near the pond
Removed the customization sound
Fixed the main menu music getting cut off when entering the drawing screen
Added a VFX when the player gets hit or trips
Added a VFX for landing a successful hit with the bat
Added a VFX when interacting with the cash machine
Added a VFX when furniture hits the ground too hard
Added a first-person fade-to-black effect when the player dies
Bug Fixes
Fixed a bug where the player could spawn in the wrong position when loading into a new scene
The furniture health bar now updates in real time (previously required the player to look away from the object and back again)
Source
Changelog.gg summarizes and formats this update. How we read updates.
