In this update3
Full notes
Full PIVOT! update
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What changed
- UI and audio
- Gameplay
- Balance
- Store
- Fixes
PIVOT! changes
General Improvements
Added a proximity voice chat keybind mention to the Controls menu
Balanced lobby music volume levels
Added first-person animations for swinging the bat, using a repair kit, and picking up the tablet
Decreased player sprint speed
Increased player maximum stamina
Added the ability to throw items by releasing LMB
Held items now swing less while carried
Carrying furniture now drains stamina based on the furniture’s weight
Players can no longer carry furniture when their stamina is low
Players can now place furniture of the same type in any available spot when two or more of that furniture type are generated in the level
Level Design
Moved the green button in the van to the right side and increased its interaction range
Moved the tablet onto the counter inside the van
Added a point-based furniture generation system for levels
Players now spawn inside the van facing the correct direction
Updated furniture value thresholds to scale with the price of generated furniture
Updated gig bonus payouts to scale with the price of generated furniture
All items in the lobby and shop are now throwable
All items in the lobby and shop now have more realistic weights
Bug Fixes
Separated the triple medkit items in the shop
Fixed the cash machine not working in the shop
Fixed the price display text appearing in the wrong place in the shop
Grandma can now carry usable items and will no longer get stuck on them
If Grandma grabs a correctly placed item, it will no longer count as correctly placed
Fixed an issue where the Options menu scroll bar knob could become extremely tall
Fixed fullscreen toggle not working
All UI menus can now be closed with the ESC key
Customization menu should now be visible on all screen sizes
Fixed a typo for the single bed furniture
Source
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