Full notes
Full PION update
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What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Added framerate and v-sync options
Simplified weapon power mechanic
Each perk can now only be selected once
Adjusted difficulty such that midgame is easier and late game is harder
Rivals are now stronger
9 new Tech pickups added
3 new levels added
New secondary weapon added: Octaburst
Beehive weight class reduced from Heavy to Medium
Torpedo weight class reduced from Heavy to Medium
Fixed Quasar rarity being much higher than intended
Molter matter cost increased
Sentry Mines now use a more consistent firing pattern
Fixed overcharged beam weapons being able to fire overlapping beams
Intelligent enemies are now more likely to chase the player through teleports
Adjusted Blast FX to be more distinctive
Updated Mako textures
Fixed jump charge sound not being affected by volume settings
Fixed Blackbird turn rate being much higher than intended
Various lighting improvements
Lamps can now be destroyed(!)
Reduced Firebomb screenshake intensity
Updated Thorax firing sound
Updated Sicklepulse firing sound
Updated Plasma firing sound
Updated Scepter firing sound
Updated Assault Rod firing sound
Updated Cleaver firing sound
Added new Trident firing sound
Added new Torpedo firing sound
Reworked rival spawn sound to more recognizable
Improved various weapon FX
Improved homing lock feedback
Added missing weapon announcements
Major performance optimizations
Source
Changelog.gg summarizes and formats this update. How we read updates.
