Full notes
Full PION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
This update brings another visual overhaul, a new upgrade system and tightens up combat mechanics and player physics.
Combat FX adjusted for better visiblity and damage feedback
Levels now have randomized color schemes and improved fidelity.
Player ship handling made more responsive
Player weapon projectile speeds rebalanced to be more consistent and easier to aim
3 new enemy types added
Enemy missiles can now be shot down mid-air
All weapons now drop with a random power bonus
The damage a weapon deals is affected by the level of the weapon plus the player's power level compared to the level of the enemy it hits
Added data core pickups that allows the player to select one of 18 different upgrades
Added armor pickups that increase the player's damage resistance
Orbiguns now have infinite ammo but can be lost by taking damage
Each Orbigun has 30 health
Source
Changelog.gg summarizes and formats this update. How we read updates.
