Full notes
Full PION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
PION changes
Early Access 0.264 Changelog:
New player craft added
New secondary weapon added
3 new primary weapons added
New level added
3 new enemies added
Adjusted difficulty curve
Added onboard computer announcer
Added scoring system
Enemies can now be rammed
Increased hull of all player craft
Improved handling of all player craft
All player craft now have one primary and secondary bank
Improved appearance of various UI elements
Added glow effect to ingame UI
Reworked craft and weapon icons
Reworked and expanded upgrade systems
Increased rarity of powerful secondary weapons
Removed Power Cores
Reduced mine detonation delay
Enemies now have a small chance of dropping a weapon when killed
All enemies are now less aggressive
Added new credits pickup models
Improved enemy damage and death FX
Improved volume mixing for better spatial awareness
Weapons with no ammo can no longer fire at a reduced rate
Enemies no longer perform suppressive fire while the player is cloaked
Added bullet casing sounds
Fixed bouncing projectiles not being able to bounce off doors
Fixed a crash related to fuel consumption
Fixed scoreboard displaying too many entries
Fixed gameplay audio continuing when exiting to main menu
Fixed pickups dropped from enemies sometimes not being affected by physics
Fixed homing warning displaying after a homing projectile is no longer tracking the player
Fixed ambient sounds not being played correctly
Source
Changelog.gg summarizes and formats this update. How we read updates.
