Full notes
Full PinKeep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
The Cannon Ball has been reworked into the Stun Ball, which stuns enemies and no longer removes shields
Stun Ball damage has been reduced from 5 to 3
Split Ball now only splits once and will be reset in plunger only when all splits have fallen
Split Ball splitoff falls no longer increase plunger shoot cost
Treasure Ball no longer increases coins from resources
Treasure Ball gives back half of the coins when it falls
Treasure Ball does more damage depending on the amount of stored items
- UIfixed elements that were hovered when appearing to be selected immediately
Ball VFX: does not leave a trail when being set into main plunger
- Mapadded new icons
- ForcePushUpdated for gamepad, you can now hold X and let go to use the force push after setting the switch
ForcePush: For gamepad, use the bumpers to switch between balls
ForcePush switch does no longer trigger alternative selection
ForcePush does no longer trigger slot shooting
- Level03TwoLakesfixed tunnel direction
Updated tutorial for force push change
Updated Overworld grass
When you're in force push and hover on cards, they will no longer activate anymore and be in the way
Condition balls apply their effects even when they hit a shield
Fix riders not attacking keep
Source
Changelog.gg summarizes and formats this update. How we read updates.
