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Steam News20 May 20261mo ago

PinKeep Demo: 0.2.10 Patchnotes

It's been a while since the last patch, as we did several bigger refactorings on the game that took quite some time. This is also why we never had a 0.2.9 version, as it only was tested internally. But 0.2.

Full notes

Full PinKeep update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions8 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • Maps
  • UI and audio
changedWater ball now passes through entities but still does damage. Shields will still block the water ball (and the hammors armor of course)
fixedFix condition durations being a bit too short
fixedFixed a problem where hammor would be stuck in his charge at keep animation
changedMap: Tweaked lighting
changedMap: selection icons have an animation
changedBall UI now uses 3d balls in character selection screen

It's been a while since the last patch, as we did several bigger refactorings on the game that took quite some time. This is also why we never had a 0.2.9 version, as it only was tested internally. But 0.2.10 is now live on Steam, with some tweaks, bugfixes and feature changes.

  • Water ball now passes through entities but still does damage. Shields will still block the water ball (and the hammors armor of course)

  • Fix condition durations being a bit too short

  • Fixed a problem where hammor would be stuck in his charge at keep animation

  • MapTweaked lighting
  • Map: selection icons have an animation

  • Ball UI now uses 3d balls in character selection screen

  • UIAdded hints for force push and building, for keyboard and gamepad
  • UI: Card hand position has been moved to lower right

  • Safety PinAdded a safety pin shortly after you shoot the ball
  • LevelsAdded dynamic lighting
  • You can now have more than 30 cards displayed in the deck menu

  • Levelsfixed collider issue
  • UI: Map selection area is now bigger

  • UIAdjusted wobble a bit to be snappier when selecting map icons
  • UI: Completed map icons can no longer be selected

  • Fortress: now spawns a kneblin when built, also the rails should be easier to hit (slight collider adjustment)

  • Tracks: made tutorial track/rail also use the animated version

  • Movement: is now smooth even when enemies get stunned

  • SfxAdded new sounds
  • Fix Flipper sfx playing when starting level

  • Fix walk animations continuing when ending level

Source

Steam News / 20 May 2026

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