Full notes
Full PinKeep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Maps
- UI and audio
It's been a while since the last patch, as we did several bigger refactorings on the game that took quite some time. This is also why we never had a 0.2.9 version, as it only was tested internally. But 0.2.10 is now live on Steam, with some tweaks, bugfixes and feature changes.
Water ball now passes through entities but still does damage. Shields will still block the water ball (and the hammors armor of course)
Fix condition durations being a bit too short
Fixed a problem where hammor would be stuck in his charge at keep animation
- MapTweaked lighting
Map: selection icons have an animation
Ball UI now uses 3d balls in character selection screen
- UIAdded hints for force push and building, for keyboard and gamepad
UI: Card hand position has been moved to lower right
- Safety PinAdded a safety pin shortly after you shoot the ball
- LevelsAdded dynamic lighting
You can now have more than 30 cards displayed in the deck menu
- Levelsfixed collider issue
UI: Map selection area is now bigger
- UIAdjusted wobble a bit to be snappier when selecting map icons
UI: Completed map icons can no longer be selected
Fortress: now spawns a kneblin when built, also the rails should be easier to hit (slight collider adjustment)
Tracks: made tutorial track/rail also use the animated version
Movement: is now smooth even when enemies get stunned
- SfxAdded new sounds
Fix Flipper sfx playing when starting level
Fix walk animations continuing when ending level
Source
Changelog.gg summarizes and formats this update. How we read updates.
