Full notes
Full PinKeep update
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What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Performance
- Balance
Updated flipper angles
Fixed a sound issue with bone rails
Fixed a sound issue with waterfall in overworld map
Increased ball linear damping
Gate Kneblins are now immediately active when the gate is placed
Kneblins that used to walk from the keep to a building are now immediately there for action
You can now choose to skip the tutorial from the beginning or choose to play it again even if you beat it already
Improved ball rolling animations
Rebalanced ball fire price increase (Increases now with the stage progression)
Tiers until boss have been reduced from 15 to 12
First elite fight happens earlier but is easier
Fixed a small bug where after continue, the control would jump to subscribe to newsletter in the end demo screen for gamepad. it now jumps to "play again"
Fixed a bug when opening a merchant a second time
Fix defeat screen not showing unlocks even though something was indeed unlocked
Improved performance of fast ball
Force Push indicator no longer rotates with the ball
Level duration has been reduced in general
Added new overworld icons
Fixed water background for widescreen
Beautified map background
Bouncy Ball is now more bouncy
- MerchantFixed entrance points so they are never walking along the bottom of the map
Improved enemy routes
Large Gate is now a large building
Removed stability from card upgrades
Improved resinate VFX
Fixed a bug where resin buildings could cause rendering issues
Fixed a bug where the ball could go out of range
Fixed a bug where the passive coin gain would stop working after a while
Source
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