In this update4
Full notes
Full Pillar of Salt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Maps
- Events
- Fixes
Pillar of Salt changes
Hello Pillars!
This update is the last before the demo's official launch tomorrow! It includes several quality-of-life improvements and completes my move to standardize some of the mechanics in the game. For instance, all relics are now stackable. Also included are a lot of small and medium-sized adjustments I've made for balance. I hope you enjoy it, and I'll be back with more next week!
Build 0.1.2 Patch Notes
New Additions
Added hotkey labels to UI buttons
Added hotkey labels to speed buttons in combat
Added character inventories to run history files (runs completed prior to build 0.1.2 will not have their items recorded)
Added wishlist button to main menu
Added reminder for players to equip their first item
Added duration and type to ability tooltips
Added lore text to most items in the game
Changes
Changed UI button icons
Experience gains reduced from all sources by roughly 30%
Enemy evasion formula rewritten (should result in a general reduction of growth rate)
Enemy area damage reduced
"???" nodes on map are now simply called "Minigame"
First step on the meadow map will always be a shrine now
Changed enemy melee damage calculation
Reduced attack on all weapons by 30%
Reduced player character attack growth per level
Reduced enemy hp growth by 20%
Reduced instant damage ability power growth per player level
Reduced the Scrivener's relic by 50%
Reduced Golden Stone reward and made it stackable
Reworked Anvil of the Dawn and reforged version to be stackable
Sovereign Orbs are now stackable
Buffed Soap Bubbles and reforged
Changed reforged Dark Jewel to be in line with its default version
Changed reforged Holy Jewel to be in line with its default version
Changed reforged Nature Jewel to be in line with its default version
Changed reforged Fire Jewel to be in line with its default version
Changed reforged Cold Jewel to be in line with its default version
Changed reforged Caltrops to be in line with its default version
Removed smithing rates when the item can no longer be smithed
Moved win rate history tracker to the run history screen
Reduced base gold amount most enemies reward
Increased effect of Red Candle and its reforge
Increased effect of Blue Candle and its reforge
Reworked Jester's Hat and its reforge
Reformatted ability tooltip for readability
Removed taunt charge limit
Fixes
Fixed ability tooltip not adjusting correctly when you equip an item
Fixed bug with damage animations sometimes skipping frames
Fixed the bosses minions being resurrected with their old buffs and debuffs still applied
Source
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