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Steam News28 August 202510mo ago

Build 0.1.2 Patch Notes (8/28/25)

Hello Pillars! This update is the last before the demo's official launch tomorrow! It includes several quality-of-life improvements and completes my move to standardize some of the mechanics in the game.

In this update4

Full notes

Full Pillar of Salt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions26 changes2 removals
  • Balance
  • UI and audio
  • Gameplay
  • Maps
  • Events
  • Fixes
changedHello Pillars!This update is the last before the demo's official launch tomorrow! It includes several quality-of-life improvements and completes my move to standardize some of the mechanics in the game. For instance, all relics are now stackable. Also included are a lot of small and medium-sized adjustments I've made for balance. I hope you enjoy it, and I'll be back with more next week!
addedNew AdditionsAdded hotkey labels to UI buttons
addedNew AdditionsAdded hotkey labels to speed buttons in combat
addedNew AdditionsAdded character inventories to run history files (runs completed prior to build 0.1.2 will not have their items recorded)
addedNew AdditionsAdded wishlist button to main menu
addedNew AdditionsAdded reminder for players to equip their first item

Pillar of Salt changes

changedThis update is the last before the demo's official launch tomorrow! It includes several quality-of-life improvements and completes my move to standardize some of the mechanics in the game. For instance, all relics are now stackable. Also included are a lot of small and medium-sized adjustments I've made for balance. I hope you enjoy it, and I'll be back with more next week!
addedAdded hotkey labels to UI buttons
addedAdded hotkey labels to speed buttons in combat
addedAdded character inventories to run history files (runs completed prior to build 0.1.2 will not have their items recorded)
addedAdded wishlist button to main menu

Hello Pillars!

This update is the last before the demo's official launch tomorrow! It includes several quality-of-life improvements and completes my move to standardize some of the mechanics in the game. For instance, all relics are now stackable. Also included are a lot of small and medium-sized adjustments I've made for balance. I hope you enjoy it, and I'll be back with more next week!

Build 0.1.2 Patch Notes

New Additions

  • Added hotkey labels to UI buttons

  • Added hotkey labels to speed buttons in combat

  • Added character inventories to run history files (runs completed prior to build 0.1.2 will not have their items recorded)

  • Added wishlist button to main menu

  • Added reminder for players to equip their first item

  • Added duration and type to ability tooltips

  • Added lore text to most items in the game

Changes

  • Changed UI button icons

  • Experience gains reduced from all sources by roughly 30%

  • Enemy evasion formula rewritten (should result in a general reduction of growth rate)

  • Enemy area damage reduced

  • "???" nodes on map are now simply called "Minigame"

  • First step on the meadow map will always be a shrine now

  • Changed enemy melee damage calculation

  • Reduced attack on all weapons by 30%

  • Reduced player character attack growth per level

  • Reduced enemy hp growth by 20%

  • Reduced instant damage ability power growth per player level

  • Reduced the Scrivener's relic by 50%

  • Reduced Golden Stone reward and made it stackable

  • Reworked Anvil of the Dawn and reforged version to be stackable

  • Sovereign Orbs are now stackable

  • Buffed Soap Bubbles and reforged

  • Changed reforged Dark Jewel to be in line with its default version

  • Changed reforged Holy Jewel to be in line with its default version

  • Changed reforged Nature Jewel to be in line with its default version

  • Changed reforged Fire Jewel to be in line with its default version

  • Changed reforged Cold Jewel to be in line with its default version

  • Changed reforged Caltrops to be in line with its default version

  • Removed smithing rates when the item can no longer be smithed

  • Moved win rate history tracker to the run history screen

  • Reduced base gold amount most enemies reward

  • Increased effect of Red Candle and its reforge

  • Increased effect of Blue Candle and its reforge

  • Reworked Jester's Hat and its reforge

  • Reformatted ability tooltip for readability

  • Removed taunt charge limit

Fixes

  • Fixed ability tooltip not adjusting correctly when you equip an item

  • Fixed bug with damage animations sometimes skipping frames

  • Fixed the bosses minions being resurrected with their old buffs and debuffs still applied

Source

Steam News / 28 August 2025

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