In this update4
Full notes
Full Pillar of Salt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Pillar of Salt changes
Hello Pillars!
This week's update is primarily some quality of life additions to help with the influx of new players. There is now a help glossary filled with entries that will hopefully answer some questions players might have, as well as more visual queues for various things throughout the game. The biggest balance change is damage over time and healing over time now decay at 20% of their total per round. I hope you enjoy these updates! I'll be back with more next week!
Build 0.1.3 Patch Notes
New Additions
Added new battle scene for the Castle
Added note to inventory screen explaining the "empty slot" areas
Added help window (default mapped to Q key)
Added reminder to check help
Added stat arrows to inventory screen that highlight changes
Added crit and block to stat tooltips in inventory window
Added stat tooltips to character selection window
Changes
Changed Blacksmith to Armorsmith (to make it more clear they only deal with armor)
Card matching minigame now reveals the remaining cards after game over
Increased Taunt charges when Sovereign Orb applies its effect
All weapons in the game are now visible on characters when attacking
Updated Day 1 title at game start
Updated some sprite art
Mob ability power and AC generation is now much more complex (in a good way :) )
Ability AC system updated to more smoothly and predictably reduce incoming damage
Damage over time and healing over time stacks now naturally decay by 20% per round.
Standardized Ability Power term across tooltips
Fixes
Fixed The Creator's Quill doing Blunt damage
Fixed issue where you could sometimes find the same legendary twice in a run
Slight reduction to the success rate at Armorsmith
Source
Changelog.gg summarizes and formats this update. How we read updates.
