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Steam News4 September 202510mo ago

Build 0.1.3 Patch Notes (9/4/25)

Hello Pillars! This week's update is primarily some quality of life additions to help with the influx of new players.

In this update4

Full notes

Full Pillar of Salt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions8 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedHello Pillars!This week's update is primarily some quality of life additions to help with the influx of new players. There is now a help glossary filled with entries that will hopefully answer some questions players might have, as well as more visual queues for various things throughout the game. The biggest balance change is damage over time and healing over time now decay at 20% of their total per round. I hope you enjoy these updates! I'll be back with more next week!
addedNew AdditionsAdded new battle scene for the Castle
addedNew AdditionsAdded note to inventory screen explaining the "empty slot" areas
addedNew AdditionsAdded help window (default mapped to Q key)
addedNew AdditionsAdded reminder to check help
addedNew AdditionsAdded stat arrows to inventory screen that highlight changes

Pillar of Salt changes

addedThis week's update is primarily some quality of life additions to help with the influx of new players. There is now a help glossary filled with entries that will hopefully answer some questions players might have, as well as more visual queues for various things throughout the game. The biggest balance change is damage over time and healing over time now decay at 20% of their total per round. I hope you enjoy these updates! I'll be back with more next week!
addedAdded new battle scene for the Castle
addedAdded note to inventory screen explaining the "empty slot" areas
addedAdded help window (default mapped to Q key)
addedAdded reminder to check help

Hello Pillars!

This week's update is primarily some quality of life additions to help with the influx of new players. There is now a help glossary filled with entries that will hopefully answer some questions players might have, as well as more visual queues for various things throughout the game. The biggest balance change is damage over time and healing over time now decay at 20% of their total per round. I hope you enjoy these updates! I'll be back with more next week!

Build 0.1.3 Patch Notes

New Additions

  • Added new battle scene for the Castle

  • Added note to inventory screen explaining the "empty slot" areas

  • Added help window (default mapped to Q key)

  • Added reminder to check help

  • Added stat arrows to inventory screen that highlight changes

  • Added crit and block to stat tooltips in inventory window

  • Added stat tooltips to character selection window

Changes

  • Changed Blacksmith to Armorsmith (to make it more clear they only deal with armor)

  • Card matching minigame now reveals the remaining cards after game over

  • Increased Taunt charges when Sovereign Orb applies its effect

  • All weapons in the game are now visible on characters when attacking

  • Updated Day 1 title at game start

  • Updated some sprite art

  • Mob ability power and AC generation is now much more complex (in a good way :) )

  • Ability AC system updated to more smoothly and predictably reduce incoming damage

  • Damage over time and healing over time stacks now naturally decay by 20% per round.

  • Standardized Ability Power term across tooltips

Fixes

  • Fixed The Creator's Quill doing Blunt damage

  • Fixed issue where you could sometimes find the same legendary twice in a run

  • Slight reduction to the success rate at Armorsmith

Source

Steam News / 4 September 2025

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