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Steam News11 September 20259mo ago

Build 0.1.4 Patch Notes (9/11/25)

Hello Pillars! This week's update adds the new Elemental Incarnation system you can read about below. It also focuses heavily on general improvements as well as a large revamp to the ability system.

In this update9

Full notes

Full Pillar of Salt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions38 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedHello Pillars!This week's update adds the new Elemental Incarnation system you can read about below. It also focuses heavily on general improvements as well as a large revamp to the ability system. Now abilities should be more valuable to use, but at a higher price to match. The goal is reducing the need to constantly spam abilities and create more variety in player choice's mid-combat. This should also make using abilities more useful for characters that aren't already heavily invested in using abilities.
addedNew AdditionsAdded new Elemental Incarnation system to enemies. All normal enemies in the game can now spawn as any of 5 elemental subtypes, which comes with special additional effects as well as being worth more gold and experience to kill.
changedFiery:20% of melee damage is done as Fire.
changedFiery:Increased Fire ability power and AC.
changedFiery:Reduced Cold ability power and AC.
changedFrigid:Increased base AC

Pillar of Salt changes

addedThis week's update adds the new Elemental Incarnation system you can read about below. It also focuses heavily on general improvements as well as a large revamp to the ability system. Now abilities should be more valuable to use, but at a higher price to match. The goal is reducing the need to constantly spam abilities and create more variety in player choice's mid-combat. This should also make using abilities more useful for characters that aren't already heavily invested in using abilities.
addedAdded new Elemental Incarnation system to enemies. All normal enemies in the game can now spawn as any of 5 elemental subtypes, which comes with special additional effects as well as being worth more gold and experience to kill.
changed20% of melee damage is done as Fire.
changedIncreased Fire ability power and AC.
changedReduced Cold ability power and AC.

Hello Pillars!

This week's update adds the new Elemental Incarnation system you can read about below. It also focuses heavily on general improvements as well as a large revamp to the ability system. Now abilities should be more valuable to use, but at a higher price to match. The goal is reducing the need to constantly spam abilities and create more variety in player choice's mid-combat. This should also make using abilities more useful for characters that aren't already heavily invested in using abilities.

I'm working on one more patch for the demo that will address some outstanding issues, which will be out soon. I hope you enjoy these updates. I'll be back with more soon!

Build 0.1.4 Patch Notes

New Additions

Added new Elemental Incarnation system to enemies. All normal enemies in the game can now spawn as any of 5 elemental subtypes, which comes with special additional effects as well as being worth more gold and experience to kill.

Fiery:

  • Gains an additional melee attack per round

  • 20% of melee damage is done as Fire.

  • Increased Fire ability power and AC.

  • Reduced Cold ability power and AC.

Frigid:

  • Increased base AC

  • 20% of melee damage is done as Cold.

  • Increased Cold ability power and AC.

  • Reduced Fire ability power and AC.

Rustic:

  • Heals 10% of base health at the end of each combat round

  • 20% of melee damage is done as Nature.

  • Increased Nature ability power and AC.

  • Reduced Holy ability power and AC.

  • Reduced Dark ability power and AC.

Divine:

  • Increased ability AC to all types

  • 20% of melee damage is done as Holy.

  • Increased Holy ability power and AC.

  • Reduced Nature ability power and AC.

  • Reduced Dark ability power and AC.

Gloomy:

  • Lifesteal on melee attacks

  • 20% of melee damage is done as Dark.

  • Increased Dark ability power and AC.

  • Reduced Nature ability power and AC.

  • Reduced Holy ability power and AC.

You can mouse over enemies in combat to see what stats and effects they might have.

Changes

  • Combat text will now display a small icon of what kind of damage or effect it belongs to, improving visual clarity.

  • Standardized combat text coloring

  • Improved font readability across all screen resolutions

  • Now steals and other applied effects on hit will combine into a single message at the end of an attack action. This will help with those runs where you have area attacks spamming the screen with +1s.

  • Increased enemy base health growth per level

  • Reduced enemy base attack growth per level

  • Reduced AC across many items

  • Revamped player Ability AC system

  • Increased enemy instant ability damage by 20%

  • Increased Sovereign Orb effect chance to 60%

  • Increased Acid Spit base damage and mana cost by 50%

  • Increased Chill base damage and mana cost by 50%

  • Increased all instant ability damage by 75%

  • Increased player damage over time and healing over time base power by 50%

  • Increased base cost of Curse to 25

  • Reduced Forbidden Codex from +100% instant ability damage to +75%

  • Casting an ability as AREA now costs double their base mana cost (unless the ability is default AREA cast type).

  • Revamped ability cost calculation to more smoothly grow as a character's spell power increases

  • Reduced healing and damage over time stack decay rate to 10%

Fixes

  • Fixed a few error cases with inventory stat arrows

  • Fixed bug where inventory tooltips would report incorrect crit values

  • Fixed bug where camera shake would become apocalyptic when party is hit particularly hard

  • Fixed bug where resurrected Bone Knight would double Paragon himself and lay waste to the party

  • Fixed bug where an enemy blocking would end a player's turn prematurely

  • Fixed issue where shrine item options could be unintentionally rerolled

  • Fixed bug where damage over time wouldn't count towards the run's maximum spell hit

  • Fixed bug where beneficial abilities would still remove taunt charges

Source

Steam News / 11 September 2025

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