In this update3
Full notes
Full Pillar of Salt update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Testers!
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
Pillar of Salt changes
This update includes several changes to address the feedback I've received from you all. There is more to come as we approach Next Fest this Fall, and you can expect additional content shortly. Some of the changes in here will reflect a movement towards standardizing terminology in the game as well as expected interactions. The next patch will address this even more as I work to bring everything in line.
I want to say thank you again to every tester, your feedback is helping Pillar of Salt be the best I can make it. Please keep it coming!
Build 0.1.1 Patch Notes
New Additions
Added a relic indicator to win screen to more easily reference what benefits that character is receiving
Added Mac version of game
Added WASD movement option for map. these keys are remappable in options
Added enemy stat tooltips when moused over in battle
Added 12 new relics
Added demo run attempt and win counts to progress screen
Added a run history screen. This will only record your completed runs (lost or won) from this patch on. restarting a run partway through won't record its stats
Added damage shield, lifesteal, and manasteal stats to the AC and attack tooltips in the inventory
Changes
Map point labels no longer show as you are dragging the camera around
Potion is now mana-only and stacks
Battle intros can now be sped up as well
Updated icon for Djinn's Gift
Updated icon for Potion
Mob early melee damage buffed
Nuke spell scaling buffed
Reduced the sound levels of Acid Spit ability
Slightly increased chance of shops, mystics, and blacksmiths spawning on map
Base mana cost of all abilities reduced by 20%
Base ability power of all instant spells increased by 20%
Changed low health target system to look for target with most missing health first and then lowest overall if no target is hurt
Lowered guaranteed bottom of mob ability resist calculation. This means ability damage will reliably get through for a bit more on everything
Slightly increased weapon, offhand, and ring drop rates
Fixes
Several typo corrections
Saturnalia relic no longer reports "No Mana" when you try to cast something beneficial
Fixed bug causing logo in main menu to stop moving
Fixed speed control hotkeys not working until battle started
Fixed some issues causing health bars to report out-of-sync with character's actual stats
Fixed Jeweled Dirk incorrectly being blunt damage
Fixed overlapping issue with losing screen
Fixed issue of reforged relic not updating icon correctly
Fixed several map pathing option errors
Fixed recruitment box overlap issues in tavern
Fixed a bug causing the mouse not to re-center correctly on certain resolutions
Fixed bug where Paragon buff didn't always apply correctly for mobs
Fixed multiple melee swings not applying effects each time (area attacks still only count as 1 swing for effect application).
Source
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