What changed
0 fixes0 additions1 change0 removals
changedMore physics re-working, improved per bike handling and collision detection -Refactored BikeStats to BikePerformance -Added StageBuilder, builds track layout at runtime with pathing, zones, obstacles depending on player choice -Built two new tracks in the Canyon environment -Added existing layouts to new StageBuilder feature -Re-worked BouncingBomblets, now have a 0.3 second prime timer, have a capsule collider and bounce more erratically on deployment -Added new model, textures and effects to BouncingBomblets -Tweaked physics to reduce AI using PIT manoeuvres -Re-worked all rapid fire abilities to use looped sound FX, massively reduced audio engine load -As result, audio glitches no longer happen in chaotic battles -Added two new AI teams -Re-worked AI portraits, and added three new ones -Changed Vixen's character -Updated Harpoon's portrait -Fixed a bug where teammate AI lights, wheels and tyres weren't selected correctly -Deployables now use new light colour parameter -Improved SeekerMissile particle and trail effects -Fixed a bug where SeekerMissile detection radius would pick up pathing nodes not on its trajectory -Made a new tyre under Tucan Tyres -Created a new bike called Eidolon to new visual standard -Created a livery for Odin team for use with Eidolon -Created a basic player livery for Eidolon -Tweaked thruster particle effects -Tweaked Barrier shader for a more striking appearance -More attempts to stop player controller vibration after player has finished -Added new tracks, bikes and wheels to menu UI -Fixed issue with race number colour not initialising correctly -Fixed issue where changing race number font would reset colour to black
Phaseshift changes
changedMore physics re-working, improved per bike handling and collision detection -Refactored BikeStats to BikePerformance -Added StageBuilder, builds track layout at runtime with pathing, zones, obstacles depending on player choice -Built two new tracks in the Canyon environment -Added existing layouts to new StageBuilder feature -Re-worked BouncingBomblets, now have a 0.3 second prime timer, have a capsule collider and bounce more erratically on deployment -Added new model, textures and effects to BouncingBomblets -Tweaked physics to reduce AI using PIT manoeuvres -Re-worked all rapid fire abilities to use looped sound FX, massively reduced audio engine load -As result, audio glitches no longer happen in chaotic battles -Added two new AI teams -Re-worked AI portraits, and added three new ones -Changed Vixen's character -Updated Harpoon's portrait -Fixed a bug where teammate AI lights, wheels and tyres weren't selected correctly -Deployables now use new light colour parameter -Improved SeekerMissile particle and trail effects -Fixed a bug where SeekerMissile detection radius would pick up pathing nodes not on its trajectory -Made a new tyre under Tucan Tyres -Created a new bike called Eidolon to new visual standard -Created a livery for Odin team for use with Eidolon -Created a basic player livery for Eidolon -Tweaked thruster particle effects -Tweaked Barrier shader for a more striking appearance -More attempts to stop player controller vibration after player has finished -Added new tracks, bikes and wheels to menu UI -Fixed issue with race number colour not initialising correctly -Fixed issue where changing race number font would reset colour to black
-More physics re-working, improved per bike handling and collision detection -Refactored BikeStats to BikePerformance -Added StageBuilder, builds track layout at runtime with pathing, zones, obstacles depending on player choice -Built two new tracks in the Canyon environment -Added existing layouts to new StageBuilder feature -Re-worked BouncingBomblets, now have a 0.3 second prime timer, have a capsule collider and bounce more erratically on deployment -Added new model, textures and effects to BouncingBomblets -Tweaked physics to reduce AI using PIT manoeuvres -Re-worked all rapid fire abilities to use looped sound FX, massively reduced audio engine load -As result, audio glitches no longer happen in chaotic battles -Added two new AI teams -Re-worked AI portraits, and added three new ones -Changed Vixen's character -Updated Harpoon's portrait -Fixed a bug where teammate AI lights, wheels and tyres weren't selected correctly -Deployables now use new light colour parameter -Improved SeekerMissile particle and trail effects -Fixed a bug where SeekerMissile detection radius would pick up pathing nodes not on its trajectory -Made a new tyre under Tucan Tyres -Created a new bike called Eidolon to new visual standard -Created a livery for Odin team for use with Eidolon -Created a basic player livery for Eidolon -Tweaked thruster particle effects -Tweaked Barrier shader for a more striking appearance -More attempts to stop player controller vibration after player has finished -Added new tracks, bikes and wheels to menu UI -Fixed issue with race number colour not initialising correctly -Fixed issue where changing race number font would reset colour to black