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Steam News30 November 20214y ago

Update 0.1.63 - Physics Update

-Re-worked physics for bike -Refactored a lot of physics code to be more performant -Made two new rims and one new set of tyres -Can now customise rim and tyre combos to make a wheel in the Garage UI -Created five new t

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedRe-worked physics for bike -Refactored a lot of physics code to be more performant -Made two new rims and one new set of tyres -Can now customise rim and tyre combos to make a wheel in the Garage UI -Created five new thrusters with enhanced visual effects -Can now choose thrusters to go on your bike, currently 5 to choose from -Camera and UI is now aligned with orientation of player, allows for upside down driving -Changed grip values for tyres -Fixed a bug where skipping a waypoint it would break interval timings -Fixed brake issue -Can now reverse -Created a new test track with AI way points and physics testing areas -Livery pattern now only shows the amount of liveries that exist for that bike -Spectator mode now shows a stats read out panel for currently following pilot -Changing following pilot is now relative to session position -Helix Rockets have been completely re-done, now follow trajectory of track with enhanced visuals -Improved Incendiary Darts visual FX -Fixed transitions between scenes -Completed new player livery for Phoenix bike -Fixed a bug where Barrier and Orbit Plasma wouldn't cooldown after finishing

Phaseshift changes

  • Phoenixhero
fixedRe-worked physics for bike -Refactored a lot of physics code to be more performant -Made two new rims and one new set of tyres -Can now customise rim and tyre combos to make a wheel in the Garage UI -Created five new thrusters with enhanced visual effects -Can now choose thrusters to go on your bike, currently 5 to choose from -Camera and UI is now aligned with orientation of player, allows for upside down driving -Changed grip values for tyres -Fixed a bug where skipping a waypoint it would break interval timings -Fixed brake issue -Can now reverse -Created a new test track with AI way points and physics testing areas -Livery pattern now only shows the amount of liveries that exist for that bike -Spectator mode now shows a stats read out panel for currently following pilot -Changing following pilot is now relative to session position -Helix Rockets have been completely re-done, now follow trajectory of track with enhanced visuals -Improved Incendiary Darts visual FX -Fixed transitions between scenes -Completed new player livery for Phoenix bike -Fixed a bug where Barrier and Orbit Plasma wouldn't cooldown after finishing

-Re-worked physics for bike -Refactored a lot of physics code to be more performant -Made two new rims and one new set of tyres -Can now customise rim and tyre combos to make a wheel in the Garage UI -Created five new thrusters with enhanced visual effects -Can now choose thrusters to go on your bike, currently 5 to choose from -Camera and UI is now aligned with orientation of player, allows for upside down driving -Changed grip values for tyres -Fixed a bug where skipping a waypoint it would break interval timings -Fixed brake issue -Can now reverse -Created a new test track with AI way points and physics testing areas -Livery pattern now only shows the amount of liveries that exist for that bike -Spectator mode now shows a stats read out panel for currently following pilot -Changing following pilot is now relative to session position -Helix Rockets have been completely re-done, now follow trajectory of track with enhanced visuals -Improved Incendiary Darts visual FX -Fixed transitions between scenes -Completed new player livery for Phoenix bike -Fixed a bug where Barrier and Orbit Plasma wouldn't cooldown after finishing

Source

Steam News / 30 November 2021

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