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Steam News22 May 20251y ago

Update 0.2.11 - Gameplay and UX (Beta)

Thanks to everyone for being patient with my...slow release cycles! I'm happy to announce that Phaseshift's 0.2.11 version is now available on the test/Beta version branch on Steam.

In this update7

Full notes

Full Phaseshift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions1 change0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Events
  • UI and audio
addedThanks to everyone for being patient with my...slow release cycles! I'm happy to announce that Phaseshift's 0.2.11 version is now available on the test/Beta version branch on Steam.
changedA word of warning - I have completely changed how save data is stored. I don't expect any bad behaviour, but anything you progress on with 0.2.11 won't be able to be used on 0.2.10.3. (You'll see why when you boot it up!) I am also aware of many bugs, especially relating to splitscreen and input.
addedFour New abilities!Auto-Laser is a new light ability, preferring sheer rate of fire over damage. Great for shield suppression and if your opponents are close, like really, really close.
addedFour New abilities!Shockwave is a new defence ability, detonating an explosive EMP shockwave dealing light shield damage, disabling abilities, turrets and mines whilst causing locked missiles to forget their targets.
addedFour New abilities!Meteor Mine is a new utility ability that fires upward upon hitting a surface and hovering above ground until an opponent drives into it's trigger area. Then it launches downward for massive damage.
addedGuardian Returns!The bike Guardian returns with new liveries and stats! Bulky and quick, Guardian is great in combat.

Phaseshift changes

addedThanks to everyone for being patient with my...slow release cycles! I'm happy to announce that Phaseshift's 0.2.11 version is now available on the test/Beta version branch on Steam.
changedA word of warning - I have completely changed how save data is stored. I don't expect any bad behaviour, but anything you progress on with 0.2.11 won't be able to be used on 0.2.10.3. (You'll see why when you boot it up!) I am also aware of many bugs, especially relating to splitscreen and input.
addedAuto-Laser is a new light ability, preferring sheer rate of fire over damage. Great for shield suppression and if your opponents are close, like really, really close.
addedShockwave is a new defence ability, detonating an explosive EMP shockwave dealing light shield damage, disabling abilities, turrets and mines whilst causing locked missiles to forget their targets.
addedMeteor Mine is a new utility ability that fires upward upon hitting a surface and hovering above ground until an opponent drives into it's trigger area. Then it launches downward for massive damage.

Thanks to everyone for being patient with my...slow release cycles! I'm happy to announce that Phaseshift's 0.2.11 version is now available on the test/Beta version branch on Steam.

A word of warning - I have completely changed how save data is stored. I don't expect any bad behaviour, but anything you progress on with 0.2.11 won't be able to be used on 0.2.10.3. (You'll see why when you boot it up!) I am also aware of many bugs, especially relating to splitscreen and input.

0.2.11 is an absolutely mega version, and I got in way over my head!

Four New abilities!

Auto-Laser is a new light ability, preferring sheer rate of fire over damage. Great for shield suppression and if your opponents are close, like really, really close.

Shockwave is a new defence ability, detonating an explosive EMP shockwave dealing light shield damage, disabling abilities, turrets and mines whilst causing locked missiles to forget their targets.

EMP Mine is a replacement for the Proximity Mine, instead of dropping the mine ahead, this one fires forward and sets down in the ground to deploy an EMP burst to anyone in the vicinity.

Meteor Mine is a new utility ability that fires upward upon hitting a surface and hovering above ground until an opponent drives into it's trigger area. Then it launches downward for massive damage.

Guardian Returns!

The bike Guardian returns with new liveries and stats! Bulky and quick, Guardian is great in combat.

Challenge Championships with different difficulties!

A big change to the single player component, you can now adjust the difficulty on each championship! Your most challenging entry is saved along with your points and positions for that championship. Try and complete them all on higher difficulties!

New Championship layout

New Championship menus show which difficulties you have conquered and your finishing positions

New Bike and Loadout menus

Brand spanking new menus for bike selection and loadout! Easily check out the stats of other bikes, and compare loadout types to optimise your strategies!

Loadout

Featuring a new slot style UI, you can see what you've unlocked and what you've equipped at a glance

Bike Selection

Much more intuitive menu for Bike Selection

Additional information about Phaseshift, the full changelog and future projects can be found here:

https://bubblehead-game-dev.com/articles/update-regarding-0-2-11

Source

Steam News / 22 May 2025

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