What changed
0 fixes0 additions2 changes0 removals
changedThe demo has also been updated with these changes.
changedImproved bike menu selection -Fixed a bug where last lap was not counted towards best lap on race results UI -Fixed menu and race soundtrack blending -Light ability loops, elimination loops and other alarms now correctly reset upon restarting a race -Front wheel and rear wheel now sync rotation -Added a cockpit, first person view -Re-worked all scaling for each race camera view -RaceUI swings and moves with bike in cockpit view -Weapons enabled prompt no long shows in sessions where weapons are not allowed -Out of bounds prompt shown when player is respawned in an out of bounds area -Removed a blind obstacle on Iceberg -Fixed a bug where hitting escape would cause a lock when changing pilots -Rescaled and repositioned hit marker relative to camera view -Swarm Missile can now be selected in Loadout -Light and heavy abilities are now object pooled to improve performance and reduce load -Added a windowed mode to Graphics settings -Added an animated cinematic view bar slide on death -Added a new Time Trial mode -Time Trial mode has option to record ghosts that get saved when player records a new best lap -Ghosts are saved on to player file, and get reloaded per stage on new sessions -Ghosts record lap time, position info as well as bike used to record lap (will be included in a stats update) -All time displays now use monospaced font -Fixed issues with tracking weapons from object pool changes -Added a spinning tyre animation on loading screen -UI gracefully fades when navigating from a session, restarting and returning to main menu handled better -Added more track prompts in Iceberg to stop players getting lost
Phaseshift changes
changedThe demo has also been updated with these changes.
changedImproved bike menu selection -Fixed a bug where last lap was not counted towards best lap on race results UI -Fixed menu and race soundtrack blending -Light ability loops, elimination loops and other alarms now correctly reset upon restarting a race -Front wheel and rear wheel now sync rotation -Added a cockpit, first person view -Re-worked all scaling for each race camera view -RaceUI swings and moves with bike in cockpit view -Weapons enabled prompt no long shows in sessions where weapons are not allowed -Out of bounds prompt shown when player is respawned in an out of bounds area -Removed a blind obstacle on Iceberg -Fixed a bug where hitting escape would cause a lock when changing pilots -Rescaled and repositioned hit marker relative to camera view -Swarm Missile can now be selected in Loadout -Light and heavy abilities are now object pooled to improve performance and reduce load -Added a windowed mode to Graphics settings -Added an animated cinematic view bar slide on death -Added a new Time Trial mode -Time Trial mode has option to record ghosts that get saved when player records a new best lap -Ghosts are saved on to player file, and get reloaded per stage on new sessions -Ghosts record lap time, position info as well as bike used to record lap (will be included in a stats update) -All time displays now use monospaced font -Fixed issues with tracking weapons from object pool changes -Added a spinning tyre animation on loading screen -UI gracefully fades when navigating from a session, restarting and returning to main menu handled better -Added more track prompts in Iceberg to stop players getting lost
The demo has also been updated with these changes.
-Improved bike menu selection -Fixed a bug where last lap was not counted towards best lap on race results UI -Fixed menu and race soundtrack blending -Light ability loops, elimination loops and other alarms now correctly reset upon restarting a race -Front wheel and rear wheel now sync rotation -Added a cockpit, first person view -Re-worked all scaling for each race camera view -RaceUI swings and moves with bike in cockpit view -Weapons enabled prompt no long shows in sessions where weapons are not allowed -Out of bounds prompt shown when player is respawned in an out of bounds area -Removed a blind obstacle on Iceberg -Fixed a bug where hitting escape would cause a lock when changing pilots -Rescaled and repositioned hit marker relative to camera view -Swarm Missile can now be selected in Loadout -Light and heavy abilities are now object pooled to improve performance and reduce load -Added a windowed mode to Graphics settings -Added an animated cinematic view bar slide on death -Added a new Time Trial mode -Time Trial mode has option to record ghosts that get saved when player records a new best lap -Ghosts are saved on to player file, and get reloaded per stage on new sessions -Ghosts record lap time, position info as well as bike used to record lap (will be included in a stats update) -All time displays now use monospaced font -Fixed issues with tracking weapons from object pool changes -Added a spinning tyre animation on loading screen -UI gracefully fades when navigating from a session, restarting and returning to main menu handled better -Added more track prompts in Iceberg to stop players getting lost