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Full notes
Full Phantom Hysteria update
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What changed
- Gameplay
- Compatibility
- Balance
- UI and audio
- Fixes
Phantom Hysteria changes
Major Updates
Cross Progression Integration
When starting up Phantom Hysteria for the first time, you will now be asked to create an account with Lunar Tale Games. This is being integrated as future proofing for release on different platforms. You will have to set up a username and password, but once Phantom Hysteria is on any other platform, all you will have to do to continue your current progress is log in!
Composure
Composure as a mechanic has been removed from the game. We felt that it didn't add anything of value to the core gameplay. As such, there are a few changes! Arcana cards involving the composure mechanic have been removed from the game. Composure shots have been reworked into adrenal shots. All class abilities involving composure have been removed or reworked.
Class Reworks
Due to the removal of composure as well as some feedback from our beta testers, we wanted to make sure that all classes felt useful.
Scholar
Scholar's level 10 active ability has been reworked into "The Invisible Man". This ability makes the player invisible to the phantom for a short period of time with a cooldown of 60 seconds.
The level 15 passive ability "Shots" has been updated to increase the effectiveness of Adrenal Shots rather than Composure Shots.
"Land Mines", the level 40 passive ability, has been updated to starting a match with an EMF Mine waiting for you in the Equipment Room.
The second active ability at level 50 has been fully reworked. "It's Miller Time!" will allow players to instantly reload or recharge their current weapon with a cooldown of 60 seconds.
Attuned
The first active ability on Attuned has been reworked as "Life Steal". At level 10, players can now activate this ability to take 10% of the phantom's health to heal themselves.
The level 15 passive has been reworked as "Oh a Clue!" which will allow players to see the trail of the phantom periodically.
Attuned's level 30 passive is now "Second Wind" which will regenerate health while the player is not in combat.
The second active ability has been reworked as "Last Stand". This makes the player invulnerable for 60 seconds as a one time use in a match.
Neutralizer
The level 40 passive has been reworked. "Salty" allows players to deal 5% more damage with salt-based weapons.
Shaman
Shaman's level 10 active ability has been reworked as "I Got You Covered". With this, the player is able to give themselves or another player a temporary shield that reduces damage from the phantom on a cooldown of 60 seconds.
"Unwavering" is Shaman's new level 40 passive. Once a player drops below 50% health, the next hit from a phantom will heal them for the amount of damage dealt. This passive only activates once per match.
The second active ability, "Living Dead", has been updated so that players must now sacrifice a portion of their health in order to revive a teammate. The resurrected teammate will now come back with 50% of their health.
Balance Changes
The pull damage per second from Molly's ultimate has been reduced from 3 to 1
Phantoms will now regenerate their health during Neutralization phase if the players have voted for the incorrect ghost
Gameplay Changes
More Spirit Box responses
Subtitles have been implemented and can be toggled on and off in the Settings menu
Added custom cursors for all weapons
Added custom cursor for hovering over interactables
Added shockwave and audio tuning to phantom defeated sequence
Added dissolve effect on destroyed totems
Added dissolve effect on destroyed runes
Added visual effect when statue is combined
Updated player flashlight to be a little more visible
Added health loss post-process system
Updated UI elements
Added contacts listing on phone where you can mute other players in your match
Added an editable text box to the sensitivity sliders in the Settings menu
CHADDEV has been removed as a playable investigator (to be added as an unlockable at a future date)
Bug Fixes
Updated player wallet and loadout to be more reliable between matches
Fixed animation cancel bug for clients
Added stack limit on phantom debuffs on player to prevent overlap and effect spam
Fixed issue with phantom death sequence effect not spawning in the correct location for clients
KIWI TIME!
[Redacted] Kiwi now causes him to [redacted] with [redacted]
Sound Changes
Added RTPC for character narration volume
Gadget Tuning
Adrenal Shots
Composure shots have been reworked as adrenal shots that provide a temporary speed boost, stamina regen boost, and a small heal
Holy Water
Holy water has been updated to debuff the phantom's movement speed over 30 seconds, stackable up to 3 times
Cross
The cross has been updated to have an active ability that is used to repel the phantoms at close range from players, losing durability as it's used
Weapon Tuning
All weapon effects converted to gas via gameplay cues
Shotgun now ejects shells
Fixed shotgun animations to appear smoother
Fixed EMFG line trace
Holy Soaker projectiles shoot a little faster
Known Issues
Dropping weapons has been temporarily disabled as we continue to work towards fixing a bug causing issues when picking up another player's weapon
Shotgun spray effect not replicating properly
You've all been asking for it! You can now pet Harold at Headquarters!
Source
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