Full notes
Full Phantom Hysteria update
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What changed
- Gameplay
- Performance
- Fixes
Phantom Hysteria changes
Updates
Added Floating Combat Text (FCT)
Some audio tuning and optimization
Three FCT options in settings with toggle as well
Increase for orb intensity
Changed end of match screen to display all needed evidence rather than only what you didn't confirm
Changed end of match screen to say if the lobby picked the correct phantom and not if just the local player did
Fixes
Fix for items floating when changing mesh/vanity/ DCing from game ect.
Fix for phantoms not attacking when getting near players
Fix for phantom meshes being doubled
Fix for immune showing up on totems for FCT
Fix for clients seeing phantom at start of game
Source
Changelog.gg summarizes and formats this update. How we read updates.
