Full notes
Full Phantom Hysteria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Balance
- Store
Phantom Hysteria changes
Welcome to the Horror Harmony update!
New Features
Updated all UI menus to be controller accessible.
Introduced in-game badge achievements.
Added Steam achievements for enhanced gaming experience.
New map: ARPA Warehouse
Implemented an aim assist system supporting both controller and Mouse/Keyboard.
Added the Dynamic Controller Sensitive system to enhance gameplay control.
Updates
Revamped HUD icon visuals for improved clarity.
Phone is now the primary menu widget and is opened by "Escape" or "Gamepad Start" buttons by default
Adaptive HUD button icons that change based on input method (Controller or Keyboard/Mouse).
Refreshed design and animation of the new Arcana Card.
Revamped the Training area in HQ (Look forward to the upcoming Firing Range!).
General VFX optimization pass
- Refined card mechanicsstacks are now removed upon activation and disabled when depleted.
Altered card mechanics to only eliminate slots locked behind new class selection levels.
Implemented a phantom post-process effect upon taking damage, which enhances visibility when shot.
Updated vanity grids for improved aesthetics, featuring accurate display names and updated skin images.
Added "lock" icons to the HUD for locked class abilities, providing clear progression goals.
Refreshed the Monitor model in HQ for a more immersive experience.
Improved Snake mini game performance
Removed EMF Barriers on all maps
Equipment and Gadget Updates
Enlarged the player's chest flashlight for better visibility.
Spirit box now fully operational with all pings.
Extended Cross energy duration to last continuously for 20 seconds.
- Optimized adrenal shot mechanicsincreased healing potency to 20, speed boost decreased to 10%, stamina regen raised to 3 per tick, and buff duration extended to 45 seconds.
Sound Changes
Eliminated noise triggers associated with dropping items and reduced noise chance for walking steps.
Rectified RTCP issues to ensure UI sounds are clear and undistorted.
Bug Fixes
Rectified an issue when petting Harold that previously triggered the Low Health filter. - Resolved problem preventing players from seeing after experiencing a second death after being revived. - Fixed Issue prohibiting players from reviving deceased teammates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
