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Steam News21 April 20262mo ago

Pebble Knights Early Access Update v0.1.5

Steam post imageHello, Knights! A new update has arrived, bringing new Traits to enrich the world of Pebble Knights, along with various quality-of-life improvements suggested by many of you.

Full notes

Full Pebble Knights update

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What changed

7 fixes3 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedA new update has arrived, bringing new Traits to enrich the world of Pebble Knights, along with various quality-of-life improvements suggested by many of you.
addedNew Traits & Balance AdjustmentsNew Traits Added A total of 5 new Traits have been added, introducing new variables and playstyles. Tier 1 Traits Mukbang: Generates Heart Stones around you while eating, improving survivability. Level Perk: Spawns a Trait Orb upon leveling up, helping you grow faster. Tier 2 Traits Fast Track: Triples EXP gained, allowing for much faster progression. Tactical Reload: Restores 8 HP whenever you reload your weapon. Dark Trait Food Poisoning: Healing items no longer restore HP and instead make you poop. (Careful!)
changedNew Traits & Balance AdjustmentsExisting Trait Adjustments Skipping Stone: Significantly increases the range of ranged weapons. Healing Factor: Trait healing increased from 1 → 2.
removedSystem & Quality of Life ImprovementsDoor Interaction Update Doors no longer open automatically when you stand near them. You must now press [F] to open doors, preventing accidental area transitions.
changedSystem & Quality of Life ImprovementsAI Companion Improvements Improved combat behavior for AI companions. They now participate more actively during boss fights.
addedSystem & Quality of Life ImprovementsSound Effects Added Added unique sound effects to some Traits to enhance activation feedback.
Healing Factor: Trait healing12Healing Factor: Trait healing increased, buff

Steam post imageHello, Knights!

A new update has arrived, bringing new Traits to enrich the world of Pebble Knights, along with various quality-of-life improvements suggested by many of you.

This update focuses on helping you stay fully immersed in your adventure by improving AI companion behavior and reducing control-related frustrations.

[Thank You for Your Bug Reports]

This update was made possible thanks to the detailed bug reports shared through our community and Discord.

We sincerely appreciate all Knights who took the time to share their experiences and help us make the game better!

Please check below for full details.

[New Traits & Balance Adjustments]

  • New Traits Added

    A total of 5 new Traits have been added, introducing new variables and playstyles.

    • Tier 1 Traits

      • Mukbang: Generates Heart Stones around you while eating, improving survivability.

      • Level Perk: Spawns a Trait Orb upon leveling up, helping you grow faster.

    • Tier 2 Traits

      • Fast Track: Triples EXP gained, allowing for much faster progression.

      • Tactical Reload: Restores 8 HP whenever you reload your weapon.

    • Dark Trait

      • Food Poisoning: Healing items no longer restore HP and instead make you poop. (Careful!)

  • Existing Trait Adjustments

    • Skipping Stone: Significantly increases the range of ranged weapons.

    • Healing FactorTrait healing increased from 1 → 2.

[System & Quality of Life Improvements]

  • Door Interaction Update

    • Doors no longer open automatically when you stand near them. You must now press [F] to open doors, preventing accidental area transitions.

  • AI Companion Improvements

    • Improved combat behavior for AI companions. They now participate more actively during boss fights.

  • Sound Effects Added

    • Added unique sound effects to some Traits to enhance activation feedback.

  • Boss Damage Phase Improvement

    • After dealing maximum damage during a boss's stagger state, continued attacks will grant additional EXP and HP.

[Bug Fixes]

Based on your reports, the following issues have been fixed:

  • Combat & Controls

    • Fixed an issue where the movement speed reduction from the Minigun would sometimes not be removed.

  • Sound & Presentation

    • Fixed a bug where certain sound effects would loop indefinitely.

    • Adjusted achievement timing from "after credits end" to "when the ending begins" for faster feedback.

We'll keep working to make Pebble Knights even more fun.

Thanks for your continued support, feedback, and… thumbs up. (please)

Thank you,

Pebble Knights Team

Join our Discord for more updates and discussions!

https://discord.gg/jdbnJt9vpy

Source

Steam News / 21 April 2026

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