HomeGamesUpdatesPricingMethodology
Steam News24 June 20261d ago

Pebble Knights Early Access Update v0.1.19

https://clan.fastly.steamstatic.com/images/45229700/4113579160a19f9206e1649943247724a3b92ebc.png Hello, Pebble Knights! In this update, we have optimized gamepad support and improved the voice chat feature.

Full notes

Full Pebble Knights update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes3 additions6 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Maps
fixedHello, Pebble Knights! In this update, we have optimized gamepad support and improved the voice chat feature. We have also added new revival-related traits, fixed several boss-related bugs, and added a new enrage effect for bosses. Please check out the full details below.
addedVoice ChatVoice chat listening is now enabled by default.
addedVoice ChatYou can now adjust each player's volume individually.
changedVoice ChatThe usability of the "Push to Talk" feature has been improved.
addedBoss EnrageA new enrage effect has been added so the existing 5-minute boss timer is easier to recognize.
changedImplantusHP reduced.

https://clan.fastly.steamstatic.com/images/45229700/4113579160a19f9206e1649943247724a3b92ebc.png

Hello, Pebble Knights! In this update, we have optimized gamepad support and improved the voice chat feature. We have also added new revival-related traits, fixed several boss-related bugs, and added a new enrage effect for bosses. Please check out the full details below.

[Quality of Life]

Gamepad

  • Gamepad support has been revamped.

Voice Chat

  • Voice chat listening is now enabled by default.

  • You can now adjust each player's volume individually.

  • The usability of the "Push to Talk" feature has been improved.

[Bosses]

Boss Enrage

  • A new enrage effect has been added so the existing 5-minute boss timer is easier to recognize.

  • When a boss becomes enraged, its Attack Power gradually increases and monsters from Hell will appear.

Implantus

  • HP reduced.

  • Changed the enrage pattern.

  • Fixed an issue where players would sometimes be launched far into the boss after being hit by Implantus.

  • Fixed an issue where players could get stuck in the center of the boss.

Magnite

  • Fixed an issue where the blue, red orb pattern would occasionally not appear.

[Traits]

Bloodthorn

  • Bloodthorn now travels farther and pierces once.

New Traits

  • Grave Gulp (Common): Eating a grave greatly increases Attack Speed and Movement Speed for you and the revived teammate.

    • Unlock Condition: Revive allies at least 5 times in a single game.

  • Power Nap (Epic): Gain a level upon revival.

    • Unlock Condition: Revive at a certain level or higher.

  • Hellgate Sigil (Legendary): Upon death, a magic circle appears around your grave, causing spikes to surge up beneath enemies inside it.

    • Unlock Condition: Enter the Underworld with the Archdemon Lucifer trait.

[UI/UX]

  • The trait evolution screen now shows which trait is currently evolving.

  • The trait evolution screen now highlights available trait cards that can evolve.

[Bug Fixes]

  • Fixed an issue where the Loyal Knight Camp name would not appear or would appear in the wrong position.

  • Fixed an issue where chains coming from doors would appear transparent or suddenly pop in.

  • Fixed an issue where player positions could appear incorrectly or players could arrive early when falling into the Underworld.

  • Fixed an issue where UI elements such as traits and badges would occasionally not be clickable.

  • Fixed an issue where One For All was not applying to Weaponmons.

  • Fixed an issue where the remaining enemy count would display as -1 when Knights exited the treasure room.

  • Fixed an issue where monsters would appear to teleport in a choppy way when using the Body Slam + Touchdown combination.

  • Fixed an issue where players would briefly tilt if Holy the Moly died while grabbing them.

  • Fixed an issue where the enemy count would show 1 even when there were no monsters on the field.

  • Fixed an issue where Returned Skullpang could leave the map.

  • Fixed an issue where icons would occasionally not appear in the Angel Room, making them impossible to select.

Pebble Knights continues to improve little by little thanks to your steady feedback. Thank you, as always! We will keep working hard to make Pebble Knights even more fun. Thank you for your continued interest and support! The Pebble Knights Team For more news and stories, join us on Discord! https://discord.gg/pebble-knights

Source

Steam News / 24 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.