In this update1
Full notes
Full Pax Nova update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
- Maps
Pax Nova changes
Pax Nova Early Access 0.10.06
It was a good day for Iseret, lead scientist of the Ra Dynasty. Today, she would head home as a hero. Victorious. Her scientists have worked tirelessly for years to research the technology of Transcendence. If their calculations were correct, the Dynasty's enemies would surrender their claims to the galaxy soon.
Another turn passed, and... nothing happened?
That's because Science Victories are now more difficult to achieve! And that's just one teeny weeny part of this update. Minor faction buyouts a lot more lucrative than before. AI improvements, new path milestones, oh boy! Check out the full patch notes below.
New stuff
Added Natural Purifier Residential District improvement
Added Local Entertainment systems Residential district improvement
Added new illustration for the Hyrokkin Federation
Added Transcendence Pod district and Power Up district improvement
Science Victory is now achieved by building the Transcendence Pod district and Power Up improvement instead of just finishing the Transcendence technology
Transcendence and Science Victory now requires 4500 Research Points
Added no city limit option when starting a new game
Buy out minor faction option has been fixed/reimplemented
Minor faction buy out option now gives a 25% discount on all products and +100 Credits per turn
Finished paths and added several new path milestones, including final path milestones of which only one can be chosen and is now also shown in the Awakening section
AI changes and improvements
AI now builds more attack ships than previously
AI now more inclined to accept and propose Alliances, especially if they've had good relations for an extended amount of time
AI now slightly less aggressive when it comes to declaring war and will try to propose peace deals when in less than favorable conditions more often and with more agreeable terms
AI now reconsider attacking the same enemy twice differently, taking more time and more precautions
Fixed AI ship units occasionally moving through space border tiles
Decreased slightly how frequently the AI proposes selling or buying technology from other players
Tweaked how the AI prioritizes which districts and improvements to build
AI now values technologies differently, with more valuable technologies being worth significantly more
Improved the AI’s handling of their economy, taking their economic balance more into consideration when building improvements, units and districts they don’t need as much when their balance isn’t great
Improved AI’s focus on getting a good score when the Score Victory condition is active
Balancing and other changes
Outposts and Starbases now start with 200 Defense
Rebalanced the Enlightened trait to last 20 turns rather than 30
Buying production through funds or Aether is now impossible if certain districts and improvements require 200+ Labor production
The products of some minor factions prices have been tweaked slightly to be less expensive, specially later tier products
Rebalanced the research production requirements of some technologies from the tech tree
Rebalanced the labor production and funds costs of some later game districts and improvements
Rebalanced some bonuses to increase the rate at which credits are earned, specially by early game
Improved the tooltip of the Heal action to clarify its effect
Improved tooltip of the Archeological Find event, making it’s main effect clearer
Visuals, UI and misc
Tweaked some buildings materials and textures to look more realistic and less plastic-y
Tweaked and improved some props, trees and units materials to make them stand out a bit more from the background
Artifacts button now shows the number of artifacts the player currently owns
Go To Orbit tooltip now indicates the player needs at least 1 Mov
Minor UI tweaks
Improved the description of some quests and their respective objectives
Last milestone in Paths UI menu has been revamped and is now displayed differently from other milestones, both the window itself and its icon
Changed the names of some Path milestones
Improved and updated some tooltip text to be in line with what the tutorials says
Slightly improved performance under certain circumstances (planets with lots of vegetation and/or props and lots of units on the screen for instance)
Bug Fixes
Fixed technologies not being deleted from the tech queue and wrongly causing the player to be prompted for a new research
Fixed some issues with the save system to make it more robust by adding some extra checks
Fixed AI declaring war shortly after signing a peace deal
Fixed AI occasionally building on top of important map landmarks, destroying them forever
Fixed individual characters in a unit occasionally skipping their combat animation
Fixed some path milestones being repeated
Fixed Environment units having 3 movepoints instead of 2, making them have extra view range as well and making them unavoidable for most types of units
Fixed AI bug causing it to occasionally refuse to move units when it could, skipping the turn
Fixed technology buttons in the tech occasionally not being highlighted when they should
Fixed some occasional momentary freezes when the player would zoom out and zoom in very quickly
Fixed ship unit under attack notification indicating random system name instead of just mentioning space
Fixed Harmony Growth city tooltip occasionally showing wrong base faction Harmony Growth count
Added new quest illustrations
Fixed various typos
Fixed main quests not being triggered because conditions to start a certain quests weren’t available
Fixed visual minor artifacts caused by the move path prediction line
Fixed some HP bonuses to armor units not being applied to units using the Armored Vehicle unit class
Fixed player being returned to main game when using the right mouse button while combining artifacts instead of just cancelling the action
Fixed a minor visual artifact in the terrain caused by some particle effects being placed higher than they should
Fixed some tooltips occasionally remaining open despite the cursor not being on top of the object the player wanted to see more information on
Fixed some sound effects occasionally not being triggered when they should (UI, multiple sound effects being triggered at the same time, stopping one or more of them)
Fixed possible instance that could cause the AI not to skip its turn and thus freeze the game on end turn
Fixed Indestructible Path milestone not working correctly
Fixed graphical artifacts caused by the fog of war
Fixed occasionally save files not being loaded properly and wrongly causing the "save file is corrupt" error message
Fixed AI issue causing it to crash for a turn, skipping the turn automatically
Fixed Space mining effect occasionally not showing up
Fixed “attacked in space” notification causing a black screen
Fixed player being unable to rush production of a build queue item despite having the necessary Aether and/or Funds
Fixed Land Portals occasionally being generated on top of minor factions
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