Full notes
Full Pax Nova update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
- UI and audio
- Balance
- Events
Pax Nova changes
Pax Nova has come a long way since its release into Early Access in the first half of 2019. Our work is not done yet, but we're happy to announce this update full of both big and small improvements.
We've been closely watching the community play the game and collected all the feedback, thank you for that! This resulted in a decent changelog where we have tried to answer a lot of your questions about the game. Please keep sharing your experiences with us so we can continue building Pax Nova! When this update proves to be stable enough, it will be pushed to the default Early Access branch in January.
Instructions To enable the Public Beta, right-click on Pax Nova in your Steam library. Go to properties and navigate to the betas tab. Select the public-beta branch from the dropdown menu. The game should automatically update. If it doesn’t, quickly restart Steam.
This update has now been pushed to everyone, thanks!
We wish you all happy holidays and an (inter)stellar new year! See you in 2020. 🥂🍾
Changelog
Fixed Cities list showing the same city twice
Fixed technologies still being shown as locked after they've been bought off/offered by another faction
Tentative fix for melee units causing an infinite end turn loop when attacking ship units
Improved the tooltips for some city statuses
Fixed some tutorial text overflowing the window
Fixed loading screen when playing with a custom faction showing wrong background image and empty text
Fixed loading autosaves causing units to have 0 move points
Fixed occasional instances where using the go to button in the city list would cause the selected to be displayed momentarily wrong
Tentative fix for a very rare instance where loading a save file would wrongly give an error indicating that the file is corrupted
Artifacts number is now indicated in the Artifacts tab button in the research menu
Fixed multiple typos
Updated City Siege, Combat, Research, Unit Design and City Management tutorials and respective Codex entries
Added Artifacts, and Space Mining tutorials and Codex Entries
Rebalanced how frequently the AI builds ships by mid to late game
Improved AI’s handling of their defences and units when losing the war against another faction
Improved the text of all Items of Interest related events
Fixed occasionally city generating roads leading to no districts
Fixed AI occasionally trying to build a district on top of minor factions causing management on that city to skip. That turn
Fixed deforested tiles being regenerated when the game is reloaded (only applies to new games)
Citizen growth has been rebalanced to be slightly faster
Fixed City counter incorrectly counting one city too much and preventing the player from being able to assimilate or create a new city if close to the limit in that planet
Fixed City counter not updating immediately when assimilating a vassal
Rebalanced Moralized trait to last only 30 Turns
Fixed path milestone Moralized indicating wrong trait stats
Fixed Moralized trait not applying if player is defending
Removed minimum cost of 20 Credits when retrofitting a unit
Fixed damaged unit event when visiting ruins occasionally causing the game to freeze
Fixed Migrants Citadel product and Populated path milestone causing cities to generate new Citizens every turn
Tentative fix for Endless turns bug
Improved how the AI values Space Deposits and target them
Fixed combinable Artifacts not being correctly highlighted and selectable, making combinations impossible
Adjusted Early Access text
Fixed players being able to build districts on top of Land Portals, destroying them
Added race illustration for the Muuhi Industries
Fixed ground units occasionally moving faster than their default animation speed
Tentative fix for Items of Interest search being delayed by several turns
Fixed forest planted using the Aetherial Fertilizer being lost after loading a game (only applies with new games started after 0.9.0)
Added race illustration for the Arbin Domain
Combat factors now show the Damage icon instead of text, preventing text from overflowing and becoming partly invisible
Fixed Corvus Infantry models occasionally being wrongly scaled 100 times the size it should be
Scouting Kits and other Vision enhancing modules now can’t increase visibility beyond 3, except for ships which have a maximum of 4
Tentative fix for Artillery units moving instead of attacking when the target is 2 hexes apart
Tweaked some visual effects to prevent excessively bright colors in Desert type planets and excessively dark colors in Rock and Oceanic type planets
Fixed Declare Friendship diplomatic option not adding the Path of Bliss value indicated in the tooltip
Change Leadership button is now made darker and more obvious to find
Updated buy item tooltip to make it clearer that it only takes one turn to finish its production
Tentative fix for player being unable to select 2 of the options in the New Species Discovered event
Tweaked Build Settler button to be clearer to see
Fixed player being able to scroll up and down when the mouse is over the Notification History UI
Added text describing penalty of +5 labor production if a district is built on top of a forest in the tile tooltip
Various minor UI tweaks
Fixed certain instance where player being unable to retrofit a unit (ie because it’s design has been overwritten more than once)
Fixed Roof Plates icon not triggering tooltip
Player now can’t destroy districts if under attack, preventing players from building defence districts and then cancelling them to distract the AI
Weapons with Range +1 now have that bonus indicated in its respective tooltip
Fixed Field Loudspeakers having the wrong credit cost indicated in the tooltip
Fixed the descriptions for Ancient Device and Ancient Statue artifact to make their effects clearer
Exclusive Technologies tooltip now indicates what Era the technology requires
Fixed Defence Districts panel showing wrong attack values when no citizen is assigned to it
Changed combat preview text to say “Deals approximately X Damage” instead of “Approximate Damage Inflicted: X”
Occupation text now made clear
Fixed Levitating Stones effect not being reflected in the Pollution tooltip
Fixed rare instance where a Unit wouldn’t replenish movepoints after being attacked while resting
Fixed Space Generators Local Project not reducing pollution of districts built after it’s been built
Fixed Ra Dynasty typo when accepting a proposal
Defence Districts now indicate the district’s health and damage
Now clicking the “Ship belonging to X faction” notification now moves the camera to the position it landed, rather than the ship itself
Fixed Autosave message popping up twice
Fixed description of City Defenders trait
Planetary Governors technology now add +2 to the city limit instead of +1
Accurate Predictive technology Planning now adds +2 to the city limit instead of +1
Connect with us to stay up to date!
Iceberg Interactive • Twitter • Facebook • YouTube • Twitch • Steam Publisher Page
Source
Changelog.gg summarizes and formats this update. How we read updates.
