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Full notes
Full Pax Nova update
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Repeated intro
Hello everyone!
What changed
- Performance
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
Pax Nova changes
Today we’re bringing you another patch, this time with several important bug fixes, balancing changes, some visual tweaks, some performance improvements and more. You can check out the changelog below.
Tweaks and improvements
Improved map borders
Player can now skip council text by double clicking
Slight performance improvements
Dyson Sphere station and its improvements now requires Yridium
Dyson Sphere improvements now generate 12 Labor, Research and Food and 6 Harmony Growth respectively
Terraforming module now is only available to Armor units
Phantoms now have 520 Health and 185 base damage
A maximum of 6 phantoms can now be generated
Tweaked district options list to go lower when more than 9 options are displayed, thus not hiding the last row partially
Destroy Planet Council card now only starts appearing at turn 230
Fixes
Fixed units not updating statuses related to weather if applicable when landing
Fixed planet info window occasionally bugging out
Fixed occasional disappearing text issue
Fixed AI using powers including healing on defence districts
Fixed some council products having a confusing tooltip
Fixed unit abilities sometimes not being correctly applied when upgrading a unit
Fixed council products starting to appear sooner than they were supposed to
Fixed damage not being saved and loaded correctly when a unit has leveled up
Fixed Mass Conscription giving wrong labor value
Fixed Efficient Materials edict not working correctly
Fixed some anomaly search options not setting an anomaly as searched
Fixed Radical group event pragmatism event option not working correctly
Fixed Brother in Arms quest never finishing
Fixed quests seemingly arbitrarily getting completed
Fixed Terraformer module being available to Infantry units
Fixed first item of the tech queue skipping when trading with another AI
Fixed Polluted Air effect showing in space
Fixed too many phantoms being generated
Fixed Guardian quest generating aetherials instead of overseers
Fixed some typos
In parallel with this patch, we've been working on quite a meaty update. It will come with some cool features people have been asking us for for quite some time, as well as some major rebalancing of several areas and some new content. As with all our previous patches and updates, it will be 100% free for everyone who owns the game. Can't wait to get this in your hands!
In the meantime, we hope you enjoy this patch and happy holidays!
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Source
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