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Steam News22 December 20214y ago

Pax Nova 1.3.7 — Balance changes, tweaks, and bug fixes!

Hello everyone! Today we’re bringing you another patch, this time with several important bug fixes, balancing changes, some visual tweaks, some performance improvements and more. You can check out the changelog below.

In this update1

Full notes

Full Pax Nova update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

20 fixes4 additions8 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • UI and audio
changedToday we’re bringing you another patch, this time with several important bug fixes, balancing changes, some visual tweaks, some performance improvements and more. You can check out the changelog below.
changedTweaks and improvements
changedImproved map borders
addedPlayer can now skip council text by double clicking
changedSlight performance improvements
changedDyson Sphere station and its improvements now requires Yridium

Pax Nova changes

changedToday we’re bringing you another patch, this time with several important bug fixes, balancing changes, some visual tweaks, some performance improvements and more. You can check out the changelog below.
changedTweaks and improvements
changedImproved map borders
addedPlayer can now skip council text by double clicking
changedSlight performance improvements

Today we’re bringing you another patch, this time with several important bug fixes, balancing changes, some visual tweaks, some performance improvements and more. You can check out the changelog below.

Tweaks and improvements

  • Improved map borders

  • Player can now skip council text by double clicking

  • Slight performance improvements

  • Dyson Sphere station and its improvements now requires Yridium

  • Dyson Sphere improvements now generate 12 Labor, Research and Food and 6 Harmony Growth respectively

  • Terraforming module now is only available to Armor units

  • Phantoms now have 520 Health and 185 base damage

  • A maximum of 6 phantoms can now be generated

  • Tweaked district options list to go lower when more than 9 options are displayed, thus not hiding the last row partially

  • Destroy Planet Council card now only starts appearing at turn 230

Fixes

  • Fixed units not updating statuses related to weather if applicable when landing

  • Fixed planet info window occasionally bugging out

  • Fixed occasional disappearing text issue

  • Fixed AI using powers including healing on defence districts

  • Fixed some council products having a confusing tooltip

  • Fixed unit abilities sometimes not being correctly applied when upgrading a unit

  • Fixed council products starting to appear sooner than they were supposed to

  • Fixed damage not being saved and loaded correctly when a unit has leveled up

  • Fixed Mass Conscription giving wrong labor value

  • Fixed Efficient Materials edict not working correctly

  • Fixed some anomaly search options not setting an anomaly as searched

  • Fixed Radical group event pragmatism event option not working correctly

  • Fixed Brother in Arms quest never finishing

  • Fixed quests seemingly arbitrarily getting completed

  • Fixed Terraformer module being available to Infantry units

  • Fixed first item of the tech queue skipping when trading with another AI

  • Fixed Polluted Air effect showing in space

  • Fixed too many phantoms being generated

  • Fixed Guardian quest generating aetherials instead of overseers

  • Fixed some typos

In parallel with this patch, we've been working on quite a meaty update. It will come with some cool features people have been asking us for for quite some time, as well as some major rebalancing of several areas and some new content. As with all our previous patches and updates, it will be 100% free for everyone who owns the game. Can't wait to get this in your hands!

In the meantime, we hope you enjoy this patch and happy holidays!

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Source

Steam News / 22 December 2021

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