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Steam News23 April 20206y ago

Pax Nova fully releases on April 28th!

We thank you for your continued support and patience as we've made our way through Early Access. It's been a wild ride, and it's not ending yet as we're gearing up for the full release of Pax Nova!

In this update6

Full notes

Full Pax Nova update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes1 removal
  • Gameplay
  • Balance
  • Store
addedNew contentYou’ll be able to play around with the new Mech unit class, a new exclusive technology for every faction, minor faction content, and even a new difficulty mode (Divine difficulty -- should prove quite the challenge), among other things.
changedQuality of Life improvementsYou've shared your feedback, and we've listened. Expect to see more QoL improvements, like editing proposals and seeing their values change in real time, or seeing the relationship status of the faction a unit belongs to.
changedBalance changesQuite a few balancing changes in the full release which should lead to more strategic combat and resource management, for example. These changes include but are not limited to artillery units now being able to fire through mountain tiles, an overhaul of trading with other factions and how proposal types are valued, as well as changes to the costs of upgrading existing units.
removedImproved AI and space layerThe space layer should prove to be better than ever, with ships no longer being able to dip down and land when they are under fire. The AI has also become a tougher (and smarter) nut to crack, as they will make much better use of the space layer. They're also much smarter when it comes to economy and city management, as well as warfare.
changedAchievementshttps://store.steampowered.com/app/804850/Pax_Nova/

Pax Nova changes

addedYou’ll be able to play around with the new Mech unit class, a new exclusive technology for every faction, minor faction content, and even a new difficulty mode (Divine difficulty -- should prove quite the challenge), among other things.
changedYou've shared your feedback, and we've listened. Expect to see more QoL improvements, like editing proposals and seeing their values change in real time, or seeing the relationship status of the faction a unit belongs to.
changedQuite a few balancing changes in the full release which should lead to more strategic combat and resource management, for example. These changes include but are not limited to artillery units now being able to fire through mountain tiles, an overhaul of trading with other factions and how proposal types are valued, as well as changes to the costs of upgrading existing units.
removedThe space layer should prove to be better than ever, with ships no longer being able to dip down and land when they are under fire. The AI has also become a tougher (and smarter) nut to crack, as they will make much better use of the space layer. They're also much smarter when it comes to economy and city management, as well as warfare.
changedhttps://store.steampowered.com/app/804850/Pax_Nova/

We thank you for your continued support and patience as we've made our way through Early Access. It's been a wild ride, and it's not ending yet as we're gearing up for the full release of Pax Nova!

That's right, Pax Nova is fully releasing on April 28th -- only five (count 'em, FIVE) days from now.

Here's a couple of things you can expect to see in the release update:

Quest Victory

Uncover the secrets of Eos through the now complete quest line, which also comes with its own victory type. Unlike the existing victory types in Pax Nova, the Quest Victory has you completing a string of increasingly specific and difficult quests in order to... well we won't spoil the specifics, but you'll need to complete a final quest to win!

New content

You’ll be able to play around with the new Mech unit class, a new exclusive technology for every faction, minor faction content, and even a new difficulty mode (Divine difficulty -- should prove quite the challenge), among other things.

Quality of Life improvements

You've shared your feedback, and we've listened. Expect to see more QoL improvements, like editing proposals and seeing their values change in real time, or seeing the relationship status of the faction a unit belongs to.

Balance changes

Quite a few balancing changes in the full release which should lead to more strategic combat and resource management, for example. These changes include but are not limited to artillery units now being able to fire through mountain tiles, an overhaul of trading with other factions and how proposal types are valued, as well as changes to the costs of upgrading existing units.

Improved AI and space layer

The space layer should prove to be better than ever, with ships no longer being able to dip down and land when they are under fire. The AI has also become a tougher (and smarter) nut to crack, as they will make much better use of the space layer. They're also much smarter when it comes to economy and city management, as well as warfare.

Achievements

Who wants to conquer their intergalactic foes without proper recognition? Nobody, that's who. Upon release, Pax Nova will have an array of achievements, from building outposts to assimilating vassals.

We hope to see you there once we fully release!

https://store.steampowered.com/app/804850/Pax_Nova/

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Source

Steam News / 23 April 2020

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