What changed
0 fixes2 additions1 change1 removal
addedπ Features(Content) Enable female base mesh 2.0 in sfw mode (Studio) Lights shadow casting layers are now configurable (background, chara and both) (Studio) Added scene settings for environment lighting and reflection intensities (European City) Added Strange Man who might sell you something (European City) Various architecture improvements, beautification, fixes to lighting, restaurant and marketplace improvements (Interaction) Added shop system for buying items with in-game currency. Used in European City (Interaction) Phone booth now supports multiple interactions and is no longer limited to deliveries (Interaction) Added crime investigation minigame in European City. Use the payphone to activate it (Interaction) Added in-game video player support. Used for TV in European City (Animation) Implemented animation layer blending support (Hair Customization) Added reset button for hair highlights editing (DoorController) Dual door direction and custom open/close names are now configurable
addedπ Features(DoorController) Doors can now be configured to auto close after some time
removedπ Bug Fixes(Shaders) Metallic roughness and reflections now correctly take environment in account (Shaders) Socket color no longer colors all of the eye parts (Shaders) Alpha clipping for base meshes is no longer adjustable in sfw mode
changedπ Bug Fixes(Material Customizer) Float shader properties marked with PowerSlider now are adjusted according to the set power instead of linearly
Passion Eye changes
added(Content) Enable female base mesh 2.0 in sfw mode (Studio) Lights shadow casting layers are now configurable (background, chara and both) (Studio) Added scene settings for environment lighting and reflection intensities (European City) Added Strange Man who might sell you something (European City) Various architecture improvements, beautification, fixes to lighting, restaurant and marketplace improvements (Interaction) Added shop system for buying items with in-game currency. Used in European City (Interaction) Phone booth now supports multiple interactions and is no longer limited to deliveries (Interaction) Added crime investigation minigame in European City. Use the payphone to activate it (Interaction) Added in-game video player support. Used for TV in European City (Animation) Implemented animation layer blending support (Hair Customization) Added reset button for hair highlights editing (DoorController) Dual door direction and custom open/close names are now configurable
added(DoorController) Doors can now be configured to auto close after some time
removed(Shaders) Metallic roughness and reflections now correctly take environment in account (Shaders) Socket color no longer colors all of the eye parts (Shaders) Alpha clipping for base meshes is no longer adjustable in sfw mode
changed(Material Customizer) Float shader properties marked with PowerSlider now are adjusted according to the set power instead of linearly
Game
π Features
(Content) Enable female base mesh 2.0 in sfw mode (Studio) Lights shadow casting layers are now configurable (background, chara and both) (Studio) Added scene settings for environment lighting and reflection intensities (European City) Added Strange Man who might sell you something (European City) Various architecture improvements, beautification, fixes to lighting, restaurant and marketplace improvements (Interaction) Added shop system for buying items with in-game currency. Used in European City (Interaction) Phone booth now supports multiple interactions and is no longer limited to deliveries (Interaction) Added crime investigation minigame in European City. Use the payphone to activate it (Interaction) Added in-game video player support. Used for TV in European City (Animation) Implemented animation layer blending support (Hair Customization) Added reset button for hair highlights editing (DoorController) Dual door direction and custom open/close names are now configurable
π Bug Fixes
(Shaders) Metallic roughness and reflections now correctly take environment in account (Shaders) Socket color no longer colors all of the eye parts (Shaders) Alpha clipping for base meshes is no longer adjustable in sfw mode