In this update3
Full notes
Full Passion Eye update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Balance
Passion Eye changes
Changelog
Game
π Features
(Interaction) Added floating panel to quickly highlight and run nearby interactions based on priority
(Inventory) Implemented animated quickthrow which uses players direction
(Inventory) Implemented animated charge-throw that lets you aim
(Minigame) Added Can Knocker minigame to the European City marketplace
(Clothing Fitting) Clothing fitting now supports multiple renderers per state
(H) Implemented solo H action support
(H) H interaction is now automated if chosen to not take the lead
(Interaction) Idle animation interaction is now toggled with the U key
(Movement) Implemented Cover against wall movement mode (Press C near wall)
(Interaction) Implemented peeping through holes where supported
(H) Added seated solo H animation
(Minigame) Added Delivery minigame to the European City (use the phone booth)
(Locomotion) Added walk mode (toggle alt key) and enabled running for all directions
(NPC) Implemented mutual desires system for NPCs to perform various tasks alone or together with other NPCs dynamically instead of following a set schedule
(Items) Added cash and parcel items
(Maps) Various changes to European City
(Maps) Implemented WIP hotel reception, lobby, floors and penthouse to European City
π Bug Fixes
(Movement) Various fixes to Sneak movement
(Shaders) Color transparency is no longer dithered
(Movement) Prevent jumping before locomotion is ready
(Movement) Reduce fall treshold to avoid snapping down from too tall surfaces
(NPC) Look reaction to H now looks at participants that lack clothing when not in activity
(Inventory) Resolved case where more items could be picked up than allowed
(H) UI animation speed setting no longer affects H animation speed
(H) Idle H animations now play correctly instead of pausing straight away
(Audio) Adjusted H SFX attenuation settings
(Dialog) Resolved case where answer buttons would no longer be clickable
(Interaction) Interactions that are offscreen or behind the camera are no longer picked up
(Interaction) Lightswitch and door interactions can now be used during H
(Dialog) Resolved case where fast forwarding text would sometimes skip a sentence node
(Locomotion) Run to stop now only happens if you reach max speed
(Camera) Adjusted camera collision settings
(NPC) Resolved some cases where NPCs run around erratically when target isn't reachable
(Content) Added cloth to Love Suite sunchair
Source
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