In this update3
Full notes
Full Passion Eye update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Performance
Passion Eye changes
Game
π Features
(Shaders) The shaders have been rewritten to fix bugs, add more features and restructured the code, which allows easier expanding in the future
(Animation) Added more seated animations
(Camera) Reworked thirdperson camera to reduce bobbing and jarring collisions
(Base Mesh) Compatiblity between base meshes can now be controlled per-characterobject type
(DoorController) Doors can now be set up to open in any direction and now respect the original angle
(Studio) Lights are now configurable to light up the character or background or both, with a scene setting to disable the cameralight
(Lighting) Skybox environment lighting is now enabled in maker and studio and is adjustable by intensity slider
(Eyes Customization) Added reset eyes position button
(Studio) Added reset object blendshape button
(Clothing) Added male detective clothing set
(Maps) Various lighting improvements and object adjustments
π Bug Fixes
(Interaction) Resolved case where various interactions would work incorrectly with specific base mesh configurations
(UI) Resolved some cases where you could have dialog, inventory and actionwheel visible at the same time
(Shader) Eye Shader NaN bug when two colors are blended together whilst having at least 1 RGB channel that is 0.
(H) Starting solo H after H with a partner no longer breaks when trying to pick animation
(Studio) Merged Background and BGM toggles and added toggle to load Cameras for studio scenes
(European City) Translated some textures
(Studio) Deletion confirmation no longer shows up if no object is selected
(Studio) Particle renderers are no longer highlighted by selection outline
Source
Changelog.gg summarizes and formats this update. How we read updates.
