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Steam News19 May 20261mo ago

Update: v0.3.3.0

Game πŸš€ Features (Shaders) The shaders have been rewritten to fix bugs, add more features and restructured the code, which allows easier expanding in the future (Animation) Added more seated animations (Camera) Reworked

In this update3

Full notes

Full Passion Eye update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes9 additions2 changes3 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Performance
addedπŸš€ Features(Shaders) The shaders have been rewritten to fix bugs, add more features and restructured the code, which allows easier expanding in the future
addedπŸš€ Features(Animation) Added more seated animations
changedπŸš€ Features(Camera) Reworked thirdperson camera to reduce bobbing and jarring collisions
addedπŸš€ Features(Base Mesh) Compatiblity between base meshes can now be controlled per-characterobject type
addedπŸš€ Features(DoorController) Doors can now be set up to open in any direction and now respect the original angle
addedπŸš€ Features(Lighting) Skybox environment lighting is now enabled in maker and studio and is adjustable by intensity slider

Passion Eye changes

added(Shaders) The shaders have been rewritten to fix bugs, add more features and restructured the code, which allows easier expanding in the future
added(Animation) Added more seated animations
changed(Camera) Reworked thirdperson camera to reduce bobbing and jarring collisions
added(Base Mesh) Compatiblity between base meshes can now be controlled per-characterobject type
added(DoorController) Doors can now be set up to open in any direction and now respect the original angle

Game

πŸš€ Features

  • (Shaders) The shaders have been rewritten to fix bugs, add more features and restructured the code, which allows easier expanding in the future

  • (Animation) Added more seated animations

  • (Camera) Reworked thirdperson camera to reduce bobbing and jarring collisions

  • (Base Mesh) Compatiblity between base meshes can now be controlled per-characterobject type

  • (DoorController) Doors can now be set up to open in any direction and now respect the original angle

  • (Studio) Lights are now configurable to light up the character or background or both, with a scene setting to disable the cameralight

  • (Lighting) Skybox environment lighting is now enabled in maker and studio and is adjustable by intensity slider

  • (Eyes Customization) Added reset eyes position button

  • (Studio) Added reset object blendshape button

  • (Clothing) Added male detective clothing set

  • (Maps) Various lighting improvements and object adjustments

πŸ› Bug Fixes

  • (Interaction) Resolved case where various interactions would work incorrectly with specific base mesh configurations

  • (UI) Resolved some cases where you could have dialog, inventory and actionwheel visible at the same time

  • (Shader) Eye Shader NaN bug when two colors are blended together whilst having at least 1 RGB channel that is 0.

  • (H) Starting solo H after H with a partner no longer breaks when trying to pick animation

  • (Studio) Merged Background and BGM toggles and added toggle to load Cameras for studio scenes

  • (European City) Translated some textures

  • (Studio) Deletion confirmation no longer shows up if no object is selected

  • (Studio) Particle renderers are no longer highlighted by selection outline

Source

Steam News / 19 May 2026

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