In this update3
Full notes
Full Passion Eye update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
- UI and audio
Passion Eye changes
Game
NPCs, Inventory and more can be accessed in the European City Free H map. During roaming, Action wheel is opened by pressing e, Inventory is opened by pressing i, and the mouse can be made visible by holding down right click.
🚀 Features
(Clothing) Added Receptionist clothing set
(Animation) Added more poses to the charamaker
(Animation) Initial IK animation and object attachment to animation implementation
(NPC) Added basic NPC setups and definitions
(NPC) Implemented dialogs and talk interactions for NPCs
(NPC) Implemented scheduling and interactions for NPCs
(NPC) Implemented NPC 3 different reactions to spotting H
(Inventory) Added inventory system
(Inventory) Added items with picking up, equipping, dropping and throwing functionality
(Interaction) Added interactions for Vending machine (purchase), Seats (benches/chairs)
(Interaction) Added idle interaction
(UI) Implemented animation variant switching where applicable
🐛 Bug Fixes
(Pose) Newly saved pose cards can now only be loaded on their original or compatible base mesh characters
(Maker) Switching 3d background in maker now places characters to the first character location scene point if one exists. This allows changing the default positioning of characters in modded scenes
(Movement) Resolve case where player slides after triggering an interaction
(Movement) Rewrote player movement and animation handling to reduce stuttering when changing animation
(UI) FreeH map selection arrows are now clickable
(Context) Hovering over options in the action wheel now highlights the relevant object instead of all of them
(NPC) Reduced cases where NPCs float slightly above the ground
(Shaders) Selection outline now work again on the rest of toon shaders
Source
Changelog.gg summarizes and formats this update. How we read updates.
