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Steam News5 September 202510mo ago

Update: v0.2.1.0

Changelog Game πŸš€ Features (Character) Added playable Base Mesh 2.0 (still WIP) (Dialogs) Added dialog system starting with usage in FreeH (Maker) Show butt physics configuration when available (Hips category) (Maker) A

In this update3

Full notes

Full Passion Eye update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions0 changes4 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedπŸš€ Features(Character) Added playable Base Mesh 2.0 (still WIP)
addedπŸš€ Features(Dialogs) Added dialog system starting with usage in FreeH
addedπŸš€ Features(Maker) Added nose overlay support
removedπŸ› Bug Fixes(UI) Finishing H no longer hides bottom left buttons
fixedπŸ› Bug Fixes(Shaders) Fur shader now works again
fixedπŸ› Bug Fixes(Love Suite) Resolved case where partners navigation breaks if you stand on taller surfaces

Passion Eye changes

added(Character) Added playable Base Mesh 2.0 (still WIP)
added(Dialogs) Added dialog system starting with usage in FreeH
added(Maker) Added nose overlay support
removed(UI) Finishing H no longer hides bottom left buttons
fixed(Shaders) Fur shader now works again

Changelog

Game

πŸš€ Features

  • (Character) Added playable Base Mesh 2.0 (still WIP)

  • (Dialogs) Added dialog system starting with usage in FreeH

  • (Maker) Show butt physics configuration when available (Hips category)

  • (Maker) Added nose overlay support

πŸ› Bug Fixes

  • (UI) Finishing H no longer hides bottom left buttons

  • (Shaders) Fur shader now works again

  • (Love Suite) Resolved case where partners navigation breaks if you stand on taller surfaces

  • (UI) Scrolling speed is no longer very slow again

  • (UI) Studio object FK group title text is no longer too small

  • (Overlays) Resolved case where some overlays wouldn't be applied when switching base mesh

  • (FreeH) H Clothing UI no longer breaks if any of the participants have an empty name

  • (Maker) Resolved case where objects for an incompatible base mesh would still show up

Source

Steam News / 5 September 2025

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