In this update3
Full notes
Full Passion Eye update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Passion Eye changes
Changelog
Game
π Features
(Studio) Implemented particle systems support with playback options
(Modding) Implemented moddable character base meshes
(Shaders) Added baked and realtime GI support to new Shaders
(Shaders) [**breaking**] New shaders family to replace previous ubershaders
π Bug Fixes
(Pause) Pausing is no longer allowed during loading to prevent being infinitely stuck loading while paused
(DataObject) Resolved some cases where saving a studio scene or a maker preset would fail
(Lighting) Adjusted title scene lighting and global illumination
(Shaders) Eye not appearing in UI when taking a screenshot
(Shaders) Eye distortion with highlight transparency
(Shaders) Eye part not disabling if texture color mode was selected
(Materials) [**breaking**] Upgraded all materials to use new shaders
Source
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