Hi again! It's been a bit! A summer trip combined with difficult online classes has made the past couple weeks hard to handle - but we're back now, and with some cool new changes to the editor. Let's take a look!
In this update2
Full notes
Full Parse-O-Rhythm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions2 changes0 removals
Gameplay
UI and audio
Events
Fixes
addedA summer trip combined with difficult online classes has made the past couple weeks hard to handle - but we're back now, and with some cool new changes to the editor. Let's take a look! :)
changedEditor ProgressHere's a screenshot of the interface now:
addedEditor ProgressThere are a couple new things here - first, the "temperature changes" that take place in a level are now visible! But the two more interesting things are the selection menu and scrollbar, so let's talk about them.
addedEditor ProgressAs for the scrollbar, this was actually made by one of our new additions to the dev team, Rezarg! He did a really great job with this scroll system, and all I had to do was animate and sprite it properly. I also added two buttons that instantly send you to the start and the end of the level for convenience :).
changedThe Summer Flowjam 2025So, the engine we use, Flowlab, is having it's bi-annual flowjam event again, and this time despite everything I'm trying to really hone in on it, since it's been a while since a genuine full effort game. Thus, parse development will be out for the next two weeks, though we'll get back to it right after! Thus, you can expect the next Sunday log on Aug 10 (and that's a promise, there isn't anything major in the way that week).
fixedThe Summer Flowjam 2025As for 1.3... it's a long story, the update will probably not be merged with 2.0 but it's starting to become a possibility as bugfixing just gets delayed and delayed. Both me and the engine developer seem to never stop being busy, and it's really hard to tell when the critical 1.3 crashing bugs will be fixed. I'm hoping we can get a foothold amidst the jam (as a kind of 'side quest') , but we'll have to see.
Parse-O-Rhythm changes
addedA summer trip combined with difficult online classes has made the past couple weeks hard to handle - but we're back now, and with some cool new changes to the editor. Let's take a look! :)
changedHere's a screenshot of the interface now:
addedThere are a couple new things here - first, the "temperature changes" that take place in a level are now visible! But the two more interesting things are the selection menu and scrollbar, so let's talk about them.
addedAs for the scrollbar, this was actually made by one of our new additions to the dev team, Rezarg! He did a really great job with this scroll system, and all I had to do was animate and sprite it properly. I also added two buttons that instantly send you to the start and the end of the level for convenience :).
changedSo, the engine we use, Flowlab, is having it's bi-annual flowjam event again, and this time despite everything I'm trying to really hone in on it, since it's been a while since a genuine full effort game. Thus, parse development will be out for the next two weeks, though we'll get back to it right after! Thus, you can expect the next Sunday log on Aug 10 (and that's a promise, there isn't anything major in the way that week).
Hi again! It's been a bit!
A summer trip combined with difficult online classes has made the past couple weeks hard to handle - but we're back now, and with some cool new changes to the editor. Let's take a look! :)
Editor Progress
Here's a screenshot of the interface now:
There are a couple new things here - first, the "temperature changes" that take place in a level are now visible! But the two more interesting things are the selection menu and scrollbar, so let's talk about them.
A lot of the icons on the selection menu has to be redone over and over again. Since errors in Parse are squares layered over each other, I figured that doing something similar with the icons would be cool. But it turns out, when you have solid shapes and lines instead of randomized squishing and stretching like the errors, it's a lot harder to make it look decent. So in the end I had to go with the most boring but ultimately most readable option: a boring square with a plus or minus. Making the other icons was relatively straightforward, however.
As for the scrollbar, this was actually made by one of our new additions to the dev team, Rezarg! He did a really great job with this scroll system, and all I had to do was animate and sprite it properly. I also added two buttons that instantly send you to the start and the end of the level for convenience :).
The Summer Flowjam 2025
So, the engine we use, Flowlab, is having it's bi-annual flowjam event again, and this time despite everything I'm trying to really hone in on it, since it's been a while since a genuine full effort game. Thus, parse development will be out for the next two weeks, though we'll get back to it right after! Thus, you can expect the next Sunday log on Aug 10 (and that's a promise, there isn't anything major in the way that week).
As for 1.3... it's a long story, the update will probably not be merged with 2.0 but it's starting to become a possibility as bugfixing just gets delayed and delayed. Both me and the engine developer seem to never stop being busy, and it's really hard to tell when the critical 1.3 crashing bugs will be fixed. I'm hoping we can get a foothold amidst the jam (as a kind of 'side quest'), but we'll have to see.
Thanks for reading the devlog as always, and for my Flowlab friends, happy flowjamming! :)