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Steam News11 August 202510mo ago

🔢 Sunday Devlog 49: Encoding

We're back! Over the jam, Encabulated Games produced Tidal Reign, and it was a crazy ton of fun to work on, but that's besides the point - it's time to talk about the progress on the editor! Error Placement!

Full notes

Full Parse-O-Rhythm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • UI and audio
addedError Placement!The newest (and coolest) thing about the editor is that you can now place errors in it properly! Take a look:
changedError Placement!Isn't it beautiful!?
changedError Placement!This system was actually programmed by Rezarg, the one responsible for the achievement, discord rich presence and other features. I, in turn, did my best to give the placement system some visual flare (still working on it).
changedError Placement!How the note placement currently works is that you can place errors anywhere on a line with left click - and then delete them by clicking on the error with left click again. To be honest, this felt a little counter-intuitive when I first used it, and I'm rather used to deleting with right click.
changedError Placement!Obviously there is a balance between making the UI juicy and not overdoing it, causing the editor to be cumbersome to use due to everything moving and bouncing. I think?? I've been balancing it well. Obviously our goal is to make the editor as fun to use as possible.
changedError Placement!If YOU have any thoughts on this placement system, regarding how it looks or its mechanics, please don't hesitate to inform us on them! Most of the dev team hasn't really used level editors for rhythm games, so we're learning as we go.

We're back! Over the jam, Encabulated Games produced Tidal Reign, and it was a crazy ton of fun to work on, but that's besides the point - it's time to talk about the progress on the editor!

Error Placement!

The newest (and coolest) thing about the editor is that you can now place errors in it properly! Take a look:

Isn't it beautiful!?

This system was actually programmed by Rezarg, the one responsible for the achievement, discord rich presence and other features. I, in turn, did my best to give the placement system some visual flare (still working on it).

How the note placement currently works is that you can place errors anywhere on a line with left click - and then delete them by clicking on the error with left click again. To be honest, this felt a little counter-intuitive when I first used it, and I'm rather used to deleting with right click.

Obviously there is a balance between making the UI juicy and not overdoing it, causing the editor to be cumbersome to use due to everything moving and bouncing. I think?? I've been balancing it well. Obviously our goal is to make the editor as fun to use as possible.

If YOU have any thoughts on this placement system, regarding how it looks or its mechanics, please don't hesitate to inform us on them! Most of the dev team hasn't really used level editors for rhythm games, so we're learning as we go.

Next Up..

This week was a little slow due to some personal things, the end of the Flowjam (I run a livestream at the end of each one, as well as playing and rating them all). Next week I am also going to be doing work on a "large" update for Tidal Reign that should take around half the week. BUT!!! Online classes are essentially done at this point, with only one rather easy hurdle left to clear (after all of the really annoying ones launched at me this summer). I was sort of forced to learn how to maximize my productivity during the Flowjam and I'm really looking forward to continuing that for the rest of the summer (and beyond).

Next week, playback and BPM will get work done.. we'll see how much time and energy it'll take to build, though. Only one way to find out :) See you next week!

-Encabulated Games

Source

Steam News / 11 August 2025

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