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Steam News31 March 20263mo ago

Details on the Upcoming Paladin Class Refresh

Continuing from the Warrior last week, today we are taking a look into the upcoming class refresh for the Paladin.

In this update8

Full notes

Full Pantheon: Rise of the Fallen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition25 changes0 removals
  • Balance
  • Gameplay
changedThe PaladinPrimary Role: Tank (Justicar) Secondary Role: Healer (Devout) Available Races: Human, Dwarf, Elf, Dark Myr Weapons: All Simple and Martial Weapons except Dagger and Short Bow. Some Exotic Weapons unlocked at high skill levels. Armor: Up to Light Plate. Shields: Up to Kite Shields
changedClass MechanicsWrath: The Paladins combat resource is Wrath. Wrath is generated when the Paladin deals and receives damage in combat. It is also generated directly through various abilities.
addedWeapon SkillsWeapon skills represent proficiency with different types of weapons. They control which weapons can be wielded, and the skill level impacts both the chance to hit opponents and the damage dealt when using that weapon type. Weapon skills also determine which techniques can be used with a given weapon. At extremely high levels, a weapon skill may grant access to an exotic version of that weapon type or unlock additional benefits.
changedWeapon SkillsSword
changedWeapon SkillsGreat Sword
changedWeapon SkillsShort Spear

Pantheon: Rise of the Fallen changes

changedPrimary Role: Tank (Justicar) Secondary Role: Healer (Devout) Available Races: Human, Dwarf, Elf, Dark Myr Weapons: All Simple and Martial Weapons except Dagger and Short Bow. Some Exotic Weapons unlocked at high skill levels. Armor: Up to Light Plate. Shields: Up to Kite Shields
changedWrath: The Paladins combat resource is Wrath. Wrath is generated when the Paladin deals and receives damage in combat. It is also generated directly through various abilities.
addedWeapon skills represent proficiency with different types of weapons. They control which weapons can be wielded, and the skill level impacts both the chance to hit opponents and the damage dealt when using that weapon type. Weapon skills also determine which techniques can be used with a given weapon. At extremely high levels, a weapon skill may grant access to an exotic version of that weapon type or unlock additional benefits.
changedSword
changedGreat Sword

Continuing from the Warrior last week, today we are taking a look into the upcoming class refresh for the Paladin. As a reminder: what you see reflected below is meant to be a high-level conceptual overview of where we are taking each of these classes. Many details, like the level or skill requirements and effects for the different class and mastery abilities, are expected to change and fluctuate as we go through testing before the update releases. We are looking forward to everyone’s feedback once our public test realm is available, to help us with dialing all those details in so that each class feels fully realized, distinctive, and fun to play.

The Paladin

Once a Cleric themselves, the Paladin has felt a call that transcends the rigid customs of their former order. Led by their convictions, Paladins set off on their own to carry out their righteous judgment as they see fit.

Primary Role

Tank (Justicar)

Secondary Role

Healer (Devout)

Available Races

Human, Dwarf, Elf, Dark Myr Weapons: All Simple and Martial Weapons except Dagger and Short Bow. Some Exotic Weapons unlocked at high skill levels.

Armor

Up to Light Plate.

Shields

Up to Kite Shields

Class Mechanics

Wrath: The Paladins combat resource is Wrath. Wrath is generated when the Paladin deals and receives damage in combat. It is also generated directly through various abilities.

Weapon Skills

Weapon skills represent proficiency with different types of weapons. They control which weapons can be wielded, and the skill level impacts both the chance to hit opponents and the damage dealt when using that weapon type. Weapon skills also determine which techniques can be used with a given weapon. At extremely high levels, a weapon skill may grant access to an exotic version of that weapon type or unlock additional benefits.

  • Sword

  • Great Sword

  • Short Spear

  • Great Axe

  • Axe

  • Great Hammer

  • Hammer

  • Long Spear

  • Hand to Hand

  • Martial Staff

  • Whip*

  • Crossbow*

  • Flail*

  • Throwing Weapons*

  • Weapon types that will be implemented in future updates.

Combat Skills

Combat skills control the effectiveness of various aspects of combat, as well as the effectiveness of class abilities. High levels in combat skills may help unlock additional abilities or mastery selections for the character to use.

  • Shield

  • Parry

  • Dodge

  • Protection

Spell Skills

Spell skills control the effectiveness of magical abilities. High levels in spell skills may help unlock additional abilities or mastery selections for the character to use.

  • Invocation

  • Fortification

  • Consecration

  • Manifestation

  • Restoration

Base Class Abilities

Paladin abilities focus on martial prowess and channeling divine power in melee combat.

Note: This is not a full list of Paladin abilities available within the game and is intended only to provide an overview of the class. Many of these abilities have upgrades and variations that become available as the character levels up.

AbilityDescription
Lay on HandsCompletely restore the Health of your target, with a very long cooldown.
SmiteSmite the target, dealing Divine damage and generating Wrath. Does additional damage and increased threat to Undead enemies.
Righteous FlameSurround yourself in fiery light, granting several charges of Righteous Flame. When you take damage, one charge will be spent to deal Divine damage back at the attacker. This damage will generate a small amount of bonus threat.
OathflameLightly heal a target ally.
Venger’s VowGenerate some Wrath instantly while increasing the damage you deal and the damage you receive for a short time.
CureAttempt to cleanse a harmful disease effect from an ally.
InciteTaunt your target, forcing them to attack you for a short time.
Hymn of DevotionChant a powerful hymn, increasing the healing power of your group members while in effect.
Valiant CrossA sweeping strike that deals damage to all targets in front of you.
Armor of FaithA blessing of protection, increasing your ally’s Armor Class.
Radiant LanceImpale your target with a bolt of celestial light, dealing Divine damage. If the target is low on health, deals additional Divine damage and has a chance to stun the target.
AtoneBring a fallen ally back to life, but does not restore lost experience. Causes Resurrection sickness.
Faithful StrikeChannel celestial light through your weapon, dealing additional Divine damage when you strike and healing yourself for some of the damage dealt.
Golden AegisMakes you invulnerable to damage and many detrimental effects for a short time.
Edict of Celestial AuthorityRecite the edict of authority, stunning your target for a short time.
Edict of Celestial FuryRecite the edict of fury, reflecting a portion of the next damage that you take back at the attacker and generating some Wrath.
Living LightChannel your Wrath into a burst celestial light, healing the members of your group.
Hymn of AnticipationChant a powerful hymn, increasing the dodge rate of your group members while in effect.
Oath of ConvictionWhile in effect, your attacks have a chance to do additional Divine damage and generate additional Threat.
Oath of WrathWhile in effect, your attacks generate additional Wrath.
Turn UndeadAttempt to cause an undead target to flee in fear for a short time.
Hymn of the StrongholdChant a powerful hymn, increasing the physical defense of your group members while in effect.
Lightful AvengerTemporarily increase your wrath generation and deal increased damage, especially against Undead opponents.
Hymn of RitesChant a powerful hymn, increasing the magical defense of your group members while in effect.
Wrathful AvengerEach cast of your Smite line of abilities will grant a stack of Welling Wrath, increasing outgoing Divine damage per stack.
Unleash WrathConsume stacks of Welling Wrath to deal Divine damage to enemies in front of you. Does additional damage to Undead.

Paladin Mastery

Paladins have two primary mastery branches that they can specialize into: Justicar and Devout.

Note that the Mastery abilities described below are intended as highlights and examples and do not represent the full list of Mastery options that will be available for each specialization.

Justicar Mastery Examples

The Justicar Paladin bears the burden of wrathful conviction, standing firm to shield the innocent and bring holy reckoning against the wicked.

MasteryDescription
Ability Unlock: LightguardImbue your weapon with celestial light for 4 sec, reducing the next source of incoming Physical damage by 40%.
Ability Unlock: Wrathful AegisRadiate celestial flame that ignites enemies in a radius around you, dealing Divine damage and with increased Threat over time. Additionally, all Threat generated on a target while under the effects of Wrathful Aegis will be increased.
Judgement of FlameYour Smite ability now brands the target with Judgement of flame for a short time. While branded, the target deals reduced damage to other players that aren’t you.
CondemnationSmite now applies Condemned. If the target dies while Condemned, you immediately gain some Wrath. The amount of Wrath gained increases if the target was Undead.
Smoldering ConvictionsWhenever a charge of Righteous Flame is consumed, restore a small amount of Wrath.
Sacred ProvocationIncite now creates a window of increased threat generation on the target until the effect ends.
Sanctified PerimeterEnemies are slowed while under the effects of Wrathful Aegis. If an affected enemy leaves the area of effect, they will suffer a burst of Divine damage and bonus threat.
Unrelenting VowsWhile Venger’s Vow is active, incoming damage still increases, but you gain additional Wrath from hits taken.
Luminous BraceIncrease the incoming damage your Lightguard ability is able to mitigate. Additionally, if Lightguard’s full amount of mitigation is used, your next Incite will last twice as long.
Blaze of GloryFor a short time, greatly increase your armor, health, and outgoing damage. At the end of the effect, you are incapacitated.

Devout Mastery Examples

The Devout Paladin is a healer forged for the front lines, capable of mending the wounded in the thick of battle.

MasteryDescription
Ability Unlock: VigilanceCreate a bond of celestial light with a target ally, causing some of your abilities to heal that ally when used. Additionally, a percentage of your healing on other targets will apply to your bonded target.
Ability Unlock: Battle MeditationStoke your fury while in battle, increasing your Wrath generation.
Ability Unlock: Glory and HonorYour melee attacks will heal your group members for a small amount.
Hallowed FlameRemove the bonus threat-generation component of Righteous Flame. Additionally, whenver a charge of Righteous Flame is consumed, heal the lowest-health group member for a small amount.
Kindled OathOathflame heals for more when cast on your Vigilance target. If the target is below a certain health threshold, this bonus is increased.
AfterglowLiving Light restores a small amount of Wrath for each target healed.
Watcher’s GraceWhen your Vigilance target drops below a certain health threshold, your next Oathflame or Golden Charge costs no Wrath.
Faithful RestorationWhen Vigilance is active, Faithful Strike heals your bonded target for more and applies a short heal-over-time effect on the bonded target.
Empowered HealingYour healing abilities become more potent, in some cases gaining additional effects.
Purifying GraceYour Cure ability becomes Cleanse. Cleanse is guaranteed to remove 1 Poison and 1 Disease effect from the target. Additionally, targets cured by Cleanse will receive a bonus to their Poison and Disease resistance for a short time.
Righteous FuryYour wrath no longer decays outside of combat.

Key Changes for Paladins

With the Combat and Progression Update, the Paladin class is evolving in the following ways:

  • Additional weapon skills and combat skills with more meaningful impact

  • Rebalanced base ability kit

  • Mastery selections focused on leaning into and empowering physical abilities or spellcasting abilities

  • Unique abilities and powerups unlocked through mastery selections

Source

Steam News / 31 March 2026

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