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Steam News22 May 20261mo ago

What We've Been Up To - May 15 - May 21, 2026

Design and Narrative Continued population work on the Caldera in Kosa Ull. Implemented ranger base abilities. Lots of PTR bug fixes. Design work on Rogue and Monk base abilities.

In this update4

Full notes

Full Pantheon: Rise of the Fallen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedDesign and NarrativeContinued NPC placement work for the Port of Rulun.
addedCharacter Art and AnimationWork on variations of various NPCs to help add more diversity to Badia de Cara.
changedCharacter Art and AnimationFinalizing materials for updated player robes.
changedCharacter Art and AnimationBeginning work on updated base meshes for non-robe armor types.
changedProgrammingFinalizing Mastery UI for initial MVP testing.
addedProgrammingFinal round of updates to ability system to support mastery options and new ability types.

Pantheon: Rise of the Fallen changes

changedContinued NPC placement work for the Port of Rulun.
addedWork on variations of various NPCs to help add more diversity to Badia de Cara.
changedFinalizing materials for updated player robes.
changedBeginning work on updated base meshes for non-robe armor types.
changedFinalizing Mastery UI for initial MVP testing.

Design and Narrative

  • Continued population work on the Caldera in Kosa Ull.

  • Implemented ranger base abilities.

  • Lots of PTR bug fixes.

  • Design work on Rogue and Monk base abilities.

  • Continued NPC placement work for the Port of Rulun.

  • Continued work on NPC dialogue for Faerthale City.

  • Finalized experience curve adjustments based on data seen so far from PTR.

  • Work with programming team to support some itemization efforts.

Worldbuilding and Environment Art

  • Caldera areas of Kosa Ull.

  • Continued buildout for Detihauna.

  • Continued refinement pass on Sea Dragon Hatchery interiors.

  • Finalizing second round of structural/prop concepts for Faerthale City.

Character Art and Animation

  • Animation work for additional Badia de Cara creatures.

  • Polish work on some player character animations.

  • Work on variations of various NPCs to help add more diversity to Badia de Cara.

  • Continuing work on ambient life VFX for Badia de Cara.

  • Early explorations for Ashen, Lucent, and Ember Elf visual diversity.

  • Finalizing materials for updated player robes.

  • Beginning work on updated base meshes for non-robe armor types.

Programming

  • Finalizing Mastery UI for initial MVP testing.

  • Final round of updates to ability system to support mastery options and new ability types.

  • Mail system bug fixes and polishing.

  • Continuing work on market system.

  • PTR Bug fixes and Investigations into player-reported issues.

  • Implementation work on updated experience gain formula.

  • Working with Design team to make combat tuning adjustments based on data and feedback.

  • Starting work on itemization support features.

  • Updated water plane behavior to better handle areas where rivers split/merge or spill into oceans.

  • Setup for initial testing cases for underwater NPC movement and land/water transition logic.

Source

Steam News / 22 May 2026

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