Full notes
Full Paleolith update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
In Paleolith, sleep isn’t just a menu option — it’s a real, animated action. We’ve been working on a basic version of the sleep mechanic, and here’s how it works right now:
The character lies down with a full-body animation
Time speeds up — fatigue, thirst, hunger, and health change dynamically
When thirst reaches a critical level, the character wakes up automatically
This is just one part of a larger system where your needs shape how long you can rest and what happens while you sleep. In future versions, shelter warmth, weather, and dreams will all affect sleep.
💬 We’d be happy to hear what you think — feel free to leave a comment.
🔥 If you’d like to help us move faster, support us on Patreon: https://www.patreon.com/paleolith
Source
Changelog.gg summarizes and formats this update. How we read updates.
