What changed
0 fixes0 additions5 changes0 removals
changedHere’s a look at our spear fishing mechanic - now supported by a reactive water system .The water responds to: – fish movement – player movement – thrown objects like spears or rocks
changedHere’s a look at our spear fishing mechanic - now supported by a reactive water system .It’s intentionally hard to hit a moving fish - especially with imprecise tools and physical aiming. But when it works, it feels earned.
changedHere’s a look at our spear fishing mechanic - now supported by a reactive water system .This is still early and rough: some visual bugs remain, the spear is a placeholder, and wave settings need adjustment. But the interaction is starting to come together - and we’re excited to show you how it’s evolving.
changedHere’s a look at our spear fishing mechanic - now supported by a reactive water system .Thank you for following Paleolith !
changedHere’s a look at our spear fishing mechanic - now supported by a reactive water system .Even a small monthly pledge on Patreon helps us work faster - and believe in what we’re building.
Paleolith changes
changedThe water responds to: – fish movement – player movement – thrown objects like spears or rocks
changedIt’s intentionally hard to hit a moving fish - especially with imprecise tools and physical aiming. But when it works, it feels earned.
changedThis is still early and rough: some visual bugs remain, the spear is a placeholder, and wave settings need adjustment. But the interaction is starting to come together - and we’re excited to show you how it’s evolving.
changedThank you for following Paleolith !
changedEven a small monthly pledge on Patreon helps us work faster - and believe in what we’re building.
(Direct link, just in case)
Here’s a look at our spear fishing mechanic - now supported by a reactive water system.
The water responds to: – fish movement – player movement – thrown objects like spears or rocks
It’s intentionally hard to hit a moving fish - especially with imprecise tools and physical aiming. But when it works, it feels earned.
This is still early and rough: some visual bugs remain, the spear is a placeholder, and wave settings need adjustment. But the interaction is starting to come together - and we’re excited to show you how it’s evolving.
Thank you for following Paleolith!
Even a small monthly pledge on Patreon helps us work faster - and believe in what we’re building.