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Steam News9 December 20241y ago

Developer Insights: Ska'drin Celebration PTS Changes

Greetings Champions! Ahead of Wednesday’s release of the Ska’drin Celebration Update, we wanted to sit down and talk about some of the feedback we received during the recent PTS cycle and what we’ve adjusted based on th

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Greetings Champions! Ahead of Wednesday’s release of the Ska’drin Celebration Update, we wanted to sit down and talk about some of the feedback we received during the recent PTS cycle and what we’ve adjusted based on the testing you all took part in! Let’s hop right in:

What changed

0 fixes2 additions6 changes0 removals
  • Gameplay
  • Balance
changedGreetings Champions! Ahead of Wednesday’s release of the Ska’drin Celebration Update, we wanted to sit down and talk about some of the feedback we received during the recent PTS cycle and what we’ve adjusted based on the testing you all took part in! Let’s hop right in:
changedHoardCost at Level 3 reduced from 2000 ➡️ 1750
changedHoardPassive earn amount reduced from 15 ➡️ 10
addedBarikNothing new… yet
changedGroverChopper scaling increased from 80 ➡️ 100
changedIoImproved Begone collision changes to restore floor grind tech

Hoard

  • Cost at Level 3 reduced from 2000 ➡️ 1750

  • Passive earn amount reduced from 15 ➡️ 10

The ideas we’re exploring with this update to Hoard seemed to be something a majority of PTS players were intrigued by, but the balance state wasn’t in a place where the value of the Item would be worth the wait. To help ease this, we have brought down the final tier price to be a bit earlier in the match at the cost of the passive earn buff we were going to do. This is to incentivize a very conscious playstyle with Hoard: you’re behind on Items compared to your foes but with aggressive play will be rewarded. This type of asymmetrical Item design is a brand new idea and one we will be watching quite closely to see if it has a place in Paladins!

Barik

  • Nothing new… yet

We’ve heard loud and clear that people want QoL buffs for our beloved dwarf! He’s been slowly slipping from his staple safe meta status and his painpoints are becoming more prevalent with age, so we plan to take a look at the various Cards and other buff areas suggested to us in Discord and across socials. However, this update was already quite heavy on balance and with our time before the holidays, we wanted to focus on improvements to existing PTS changes. We will come back early next year with him at the top of our list!

Grover

  • Chopper scaling increased from 80 ➡️ 100

We know, we know. This Card sees near nonexistent play and wouldn’t be on most player’s radar for a buff. However, we’ve been making it a slow and steady goal to revisit unimpactful Cards across the game and give them a bit more oomph. This one was an old nerf that in the modern game makes little sense to preserve and perhaps can be an interesting filler in a few loadouts.

Io

  • Improved Begone collision changes to restore floor grind tech

For those worried we’d be taking away a very niche yet beloved aspect of Begone, no worries! After PTS we went back into the changes we were making and adjusted the threshold that her Ultimate would break to allow her to floor grind once more. For those out of the loop, Begone has a unique interaction when aimed directly at the ground, where its speed is significantly slower and it travels less distance. This is something we slot into the Vine Tech category of “original unintentional, but now adopted into design” so enjoy it! Just know Begone will always self-detonate after 4s.

Kasumi

  • Yokai Doll now has damage falloff, starting at 80 units linear until 120 units at 40% DMG

  • Reworked Essence Drain to instead provide 6|6 Movement Speed for 3s after Savage Tear

We’ve accelerated some of our work on Kasumi’ Yokai Doll based on continued feedback around her weapon. We want to directly address the common point around making her weapon a hitscan first: A large amount of how Kasumi functions is intrinsically tied to her targetter (e.g. Savage Tear and Bitter Betrayal cannot function without it) and the work to reconfigure her to move that tech elsewhere isn’t practical or

Source

Steam News / 9 December 2024

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