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Steam News11 December 20241y ago

Ska'drin Celebration Update Notes

General Updates Ska’Drin Celebration Event Pass For our final Event Pass of this year, we've commissioned community artists for our 2D cosmetics as well as created 5 recolors in the Event Pass that bring some Limited Sk

In this update6

Full notes

Full Paladins® update

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What changed

0 fixes4 additions10 changes0 removals
  • Store
  • Events
  • Balance
addedSka’Drin Celebration Event PassFor our final Event Pass of this year, we've commissioned community artists for our 2D cosmetics as well as created 5 recolors in the Event Pass that bring some Limited Skins forward with new looks!
changedSka’Drin Celebration Event PassMakilla Makoa (Volcanic)
changedSka’Drin Celebration Event PassShaman Grohk (Chieftan)
changedSka’Drin Celebration Event PassExhortation Fernando (Ultimatum)
changedSka’Drin Celebration Event PassInfernal Lord Drogoz (Abyssal Lord)
changedSka’Drin Celebration Event PassCoastline Cony Rei (Beach Bunny)

General Updates

Ska’Drin Celebration Event Pass

For our final Event Pass of this year, we've commissioned community artists for our 2D cosmetics as well as created 5 recolors in the Event Pass that bring some Limited Skins forward with new looks!

  • Makilla Makoa (Volcanic)

  • Shaman Grohk (Chieftan)

  • Exhortation Fernando (Ultimatum)

  • Infernal Lord Drogoz (Abyssal Lord)

  • Coastline Cony Rei (Beach Bunny)

In addition to these skins, there is another recolor of Volcanic Makoa available for Direct Purchase, called Shikoa! In total, there are 6 new skins players can get their hands on right away as a present from us to the community! As for the 2D cosmetics, there are 6 in total you can earn as part of Ska'drin celebration from 4 different artists from the community!

Into the Cosmos Spray by Paulo Munir

Rallying Cry, Stoic Shield, and Lifting Off by DanTheBros

Stary Stare by Sailie

Tigron's Might by PangoBoy

Merry Mayhem Returns!

The Ska’Drin aren’t the only ones celebrating! Merry Mayhem returns as a Special questline for the holidays, allowing players to earn some exclusive rewards as well as Chests and Gold. Here’s the order of things you’ll be asked to complete and the rewards:

  • Play 1 Match

    • “Happy Holidays!” Title

  • Capture 2 Siege Objectives

    • 750 Gold

  • Deal 50,000 Damage in A Match

    • 750 Gold

  • Play 3 Arcade Matches

    • 1500 Gold

  • Heal for 30,000 Health in A Match

    • 2500 Gold

  • Win 2 Matches

    • 50 Crystals

  • Earn 20,000 Credits

    • Flair & Style Chest

  • Earn 100 Eliminations

    • Golden Cache

  • Play 25 Matches

    • Festive Presents Chest

  • [REDACTED]

    • Limited “has saved Realm-mas!” Title

Crowd Control, Debuff, and Status Conveyance

Across the game, we’ve added highlights and callouts to various effects and unified how we describe them across all Champions. There are a few new examples as well as changes to existing effects:

  • Zhin’s new version of Yomi (spoilers) uses the word Ignite instead of Burn. This is to indicate that the flames he attaches to a target deal no damage & instead act as a damage amp for him.

  • Displacement effects have been broken up into the following subcategories: Knockback, Knockup, Push, Pull, and Lift. Knock and Push effects are currently countered by Sentinel and Pull and Lift effects by Unbound.

  • Older instances of phrases that mean the same as an Effect have been replaced by that Effect (e.g “reduces Movement Speed” have been replaced with Slows) for clarity.

Crowd Control is a very core part of the Paladins experience, from fueling part of the ability loop to a major frustration point as the tension of between the amount and severity of CC effects evolved over time. This is the first step in a series of changes we hope to make to communicate Crowd Control more clearly, eventually with the goal of updating and improving Crowd Control to be both more robust and less frustrating. This starts with calling out similar effects that players can reliably expect to behave the same and also highlighting specific effects that can act differently based on context. Generic highlights have been given to widespread effects, with certain more niche effects having unique tags. (e.g. Rei’s Spirit Link)

Our vision moving forward is a more dynamic way to interact with these effects beyond the Items currently used to counter them, like Ignite and Burn having interplay where teams can

Source

Steam News / 11 December 2024

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